DocumentCode
1605299
Title
Placing the Participants of a Spatial Audio Conference Call
Author
Hyder, Mansoor ; Haun, Michael ; Hoene, Christian
Author_Institution
Univ. of Tubingen, Tubingen, Germany
fYear
2010
Firstpage
1
Lastpage
7
Abstract
In teleconferencing calls it is difficult to identify the current talker, especially if the person is not well known. In addition, if more than one person is talking at the same time, none of them can be understood easily. In real meetings, however, these limitations are not relevant because humans hear spatially. They take advantage of the "cocktail party effect" to distinguish speakers. In this publication, we assess a teleconferencing solution that we call 3D Telephony, which adds a virtual acoustic room simulation to IP based telephony, thereby achieving a spatial audio experience. We have conducted subjective listening tests of a 3D audio rendering engine to study the impact of the participant\´s locations in a virtual environment on sound quality, understandability and locatability. Our listening test results show some interesting findings. We identified placements, in which listeners find it very easy to locate virtual talkers and in which their success rate in locating two simultaneous virtual talkers is nearly perfect.
Keywords
Internet telephony; audio signal processing; teleconferencing; virtual reality; 3D audio rendering engine; 3D telephony; IP based telephony; cocktail party effect; spatial audio conference call; teleconferencing calls; virtual acoustic room simulation; Acoustic testing; Auditory system; Call conference; Humans; Loudspeakers; Reverberation; Speech; Streaming media; Teleconferencing; Telephony;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Communications and Networking Conference (CCNC), 2010 7th IEEE
Conference_Location
Las Vegas, NV
Print_ISBN
978-1-4244-5175-3
Electronic_ISBN
978-1-4244-5176-0
Type
conf
DOI
10.1109/CCNC.2010.5421622
Filename
5421622
Link To Document