• DocumentCode
    160587
  • Title

    Reprojection of textured depth map for network rendering

  • Author

    Li Cao ; Zhan Yuan ; Bin Chan ; Wenping Wang

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Hong Kong, Hong Kong, China
  • fYear
    2014
  • fDate
    11-13 July 2014
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    Rendering over the network is widely used in visualization related applications. In this paper, a novel network rendering method for large-scale digital models is proposed. It uses an extension of textured depth map, called Screen Instance Map (SIM) that stores sparse server rendered results and rebuilds in-between frames in the client. The server side is only responsible for the creation of SIMs. A cache module, which is used to manage the SIMs, is introduced to improve the performance of the client. The proposed method can be applied to arbitrary models and can be easily extended to various rendering methods. Experiment results show that the implemented system can provide interactive frame rate for large-scale models. Compared with existing solutions, this method needs no additional meshes or keeping viewing history for each client in the server.
  • Keywords
    client-server systems; data visualisation; rendering (computer graphics); solid modelling; SIM; cache module; interactive frame rate; large-scale digital model; network rendering; screen instance map; textured depth map reprojection; Adaptation models; Computational modeling; History; Image reconstruction; Pipelines; Rendering (computer graphics); Servers; Graphics Systems; Image Based Rendering; Network Graphics; Textured Depth Map;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computing, Communication and Networking Technologies (ICCCNT), 2014 International Conference on
  • Conference_Location
    Hefei
  • Print_ISBN
    978-1-4799-2695-4
  • Type

    conf

  • DOI
    10.1109/ICCCNT.2014.6963150
  • Filename
    6963150