DocumentCode
160587
Title
Reprojection of textured depth map for network rendering
Author
Li Cao ; Zhan Yuan ; Bin Chan ; Wenping Wang
Author_Institution
Dept. of Comput. Sci., Univ. of Hong Kong, Hong Kong, China
fYear
2014
fDate
11-13 July 2014
Firstpage
1
Lastpage
7
Abstract
Rendering over the network is widely used in visualization related applications. In this paper, a novel network rendering method for large-scale digital models is proposed. It uses an extension of textured depth map, called Screen Instance Map (SIM) that stores sparse server rendered results and rebuilds in-between frames in the client. The server side is only responsible for the creation of SIMs. A cache module, which is used to manage the SIMs, is introduced to improve the performance of the client. The proposed method can be applied to arbitrary models and can be easily extended to various rendering methods. Experiment results show that the implemented system can provide interactive frame rate for large-scale models. Compared with existing solutions, this method needs no additional meshes or keeping viewing history for each client in the server.
Keywords
client-server systems; data visualisation; rendering (computer graphics); solid modelling; SIM; cache module; interactive frame rate; large-scale digital model; network rendering; screen instance map; textured depth map reprojection; Adaptation models; Computational modeling; History; Image reconstruction; Pipelines; Rendering (computer graphics); Servers; Graphics Systems; Image Based Rendering; Network Graphics; Textured Depth Map;
fLanguage
English
Publisher
ieee
Conference_Titel
Computing, Communication and Networking Technologies (ICCCNT), 2014 International Conference on
Conference_Location
Hefei
Print_ISBN
978-1-4799-2695-4
Type
conf
DOI
10.1109/ICCCNT.2014.6963150
Filename
6963150
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