DocumentCode :
1606386
Title :
Gaming: A Helpful Approach for City Planning
Author :
Baba, Norio
Author_Institution :
Inf. Sci., Osaka Kyoiku Univ.
fYear :
2006
Firstpage :
4877
Lastpage :
4880
Abstract :
Gaming has been regarded by many people as a new and promising tool to deal with complex problems in which human decisions have far-reaching effects on others. In this paper, we shall discuss how the gaming could be successfully utilized for city planning. Further, we shall suggest that soft computing techniques could be applied to the field of gaming. In particular, neural networks could be utilized in order to make a copy of each player´s strategy in game playing. We shall also suggest that NNs and EA (and GAs) could be utilized in order to make game playing much more exciting
Keywords :
computer games; neural nets; town and country planning; city planning; gaming; neural network; soft computing technique; Artificial neural networks; Cities and towns; Environmental factors; History; Humans; Information science; Military computing; Neural networks; Space technology; Urban planning; Gaming; city planning; communication tool; operational gaming; soft computing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
SICE-ICASE, 2006. International Joint Conference
Conference_Location :
Busan
Print_ISBN :
89-950038-4-7
Electronic_ISBN :
89-950038-5-5
Type :
conf
DOI :
10.1109/SICE.2006.314611
Filename :
4108545
Link To Document :
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