DocumentCode :
1606935
Title :
Compression of 3D facial data
Author :
Park, In-Su ; Shirani, Shahram ; Capson, David W.
Author_Institution :
McMaster Univ., Hamilton, Ont., Canada
Volume :
2
fYear :
2004
Firstpage :
1151
Abstract :
The paper describes a facial mesh compression method based on an optimization algorithm to improve the quality of rendered facial animation. The proposed facial mesh compression algorithm removes the center vertex of a hexagon which consists of six triangles and represents that area with four triangles. To find the optimal vertex for removal, an area based distortion measure is employed. Different reshape models are also considered to minimize the distortion between the original and reconstructed mesh. From different reshape models, one optimum shape is selected to represent the original facial mesh. The optimization algorithm chooses one vertex which yields minimum distortion. Experimental results show that the proposed algorithm reduces data by 20% while maintaining the quality of the rendered facial animation.
Keywords :
computer animation; data compression; distortion; mesh generation; minimisation; rendering (computer graphics); 3D facial data compression; distortion measure; distortion minimization; facial mesh compression method; optimization algorithm; reconstructed mesh; rendered facial animation; reshape models; Application software; Area measurement; Computer graphics; Distortion measurement; Facial animation; Internet; Optimization methods; Rendering (computer graphics); Shape; TV;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Electrical and Computer Engineering, 2004. Canadian Conference on
ISSN :
0840-7789
Print_ISBN :
0-7803-8253-6
Type :
conf
DOI :
10.1109/CCECE.2004.1345324
Filename :
1345324
Link To Document :
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