• DocumentCode
    1606935
  • Title

    Compression of 3D facial data

  • Author

    Park, In-Su ; Shirani, Shahram ; Capson, David W.

  • Author_Institution
    McMaster Univ., Hamilton, Ont., Canada
  • Volume
    2
  • fYear
    2004
  • Firstpage
    1151
  • Abstract
    The paper describes a facial mesh compression method based on an optimization algorithm to improve the quality of rendered facial animation. The proposed facial mesh compression algorithm removes the center vertex of a hexagon which consists of six triangles and represents that area with four triangles. To find the optimal vertex for removal, an area based distortion measure is employed. Different reshape models are also considered to minimize the distortion between the original and reconstructed mesh. From different reshape models, one optimum shape is selected to represent the original facial mesh. The optimization algorithm chooses one vertex which yields minimum distortion. Experimental results show that the proposed algorithm reduces data by 20% while maintaining the quality of the rendered facial animation.
  • Keywords
    computer animation; data compression; distortion; mesh generation; minimisation; rendering (computer graphics); 3D facial data compression; distortion measure; distortion minimization; facial mesh compression method; optimization algorithm; reconstructed mesh; rendered facial animation; reshape models; Application software; Area measurement; Computer graphics; Distortion measurement; Facial animation; Internet; Optimization methods; Rendering (computer graphics); Shape; TV;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Electrical and Computer Engineering, 2004. Canadian Conference on
  • ISSN
    0840-7789
  • Print_ISBN
    0-7803-8253-6
  • Type

    conf

  • DOI
    10.1109/CCECE.2004.1345324
  • Filename
    1345324