DocumentCode :
1607820
Title :
Heuristic Processor Allocation in Mesh-Connected Systems via a Coloring Mechanism
Author :
Srikanth, P.J.S. ; Praveen, Khethavath ; Subramaniam, L.H. ; Srinivasan, T.
Author_Institution :
Dept. of Comput. Sci. & Eng., Sri Venkateswara Coll. of Eng., Sriperumbudur, India
fYear :
2006
Firstpage :
1
Lastpage :
6
Abstract :
Processor Allocation schemes play a significant role in obtaining high performance in parallel computing paradigms. Finding available processors for incoming task with the constriction of minimizing overhead is the chief objective of task allocation. Various processor allocation schemes have been proposed with series of performance measures and complexities of space and time. Optimality of allocation schemes too plays a vital role apart from the performance measures. Existing allocation schemes like Frame Sliding and Quick Allocation schemes expends scanning overhead. In our paper we propose a best-fit strategy titled "Heuristic Processor Allocation in Mesh-Connected Systems via a Coloring Mechanism" (HPAM), which achieves optimality, efficient processor allocation and also simplified scanning overhead. By using game playing i.e. Tetris Game approach and a heuristic function incorporating a penalty factor at each step of allocation process, ensures optimality. Performance comparison shows that our scheme by and large has lesser allocation overhead than all other existing allocation algorithms, while delivering competitive performance.
Keywords :
computational complexity; game theory; multiprocessor interconnection networks; parallel processing; processor scheduling; coloring mechanism; frame sliding scheme; game playing; heuristic processor allocation; mesh-connected systems; parallel computing; penalty factor; quick allocation scheme; space complexity; task allocation; time complexity; Computer science; Costs; Educational institutions; Multitasking; Operating systems; Parallel processing; Processor scheduling; Scheduling algorithm; Shape; Time measurement; Coloring Mechanism; External / Internal Fragmentation; Mesh-Connected Computers; Penalty Factor; Processor Allocation / Deallocation; Tetris Game;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computing & Informatics, 2006. ICOCI '06. International Conference on
Conference_Location :
Kuala Lumpur
Print_ISBN :
978-1-4244-0219-9
Electronic_ISBN :
978-1-4244-0220-5
Type :
conf
DOI :
10.1109/ICOCI.2006.5276455
Filename :
5276455
Link To Document :
بازگشت