• DocumentCode
    1609328
  • Title

    Mesh Geometry Compression for Mobile Graphics

  • Author

    Lee, Jongseok ; Choe, Sungyul ; Lee, Seungyong

  • Author_Institution
    POSTECH, Pohang, South Korea
  • fYear
    2010
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    This paper presents a compression scheme for mesh geometry, which is suitable for mobile graphics. The main focus is to enable real-time decoding of compressed vertex positions while providing reasonable compression ratios. Our scheme is based on local quantization of vertex positions with mesh partitioning. To prevent visual seams along the partitioning boundaries, we constrain the locally quantized cells of all mesh partitions to have the same size and aligned local axes. We propose a mesh partitioning algorithm to minimize the size of locally quantized cells, which relates to the distortion of a restored mesh. Vertex coordinates are stored in main memory and transmitted to graphics hardware for rendering in the quantized form, saving memory space and system bus bandwidth. Decoding operation is combined with model geometry transformation, and the only overhead to restore vertex positions is one matrix multiplication for each mesh partition.
  • Keywords
    data compression; mesh generation; mobile computing; rendering (computer graphics); compressed vertex positions; decoding operation; mesh geometry compression; mesh partitioning algorithm; mobile graphics; model geometry transformation; vertex position quantization; Bandwidth; Decoding; Geometry; Graphics; Hardware; Partitioning algorithms; Quantization; Rendering (computer graphics); Solid modeling; System buses;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Communications and Networking Conference (CCNC), 2010 7th IEEE
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    978-1-4244-5175-3
  • Electronic_ISBN
    978-1-4244-5176-0
  • Type

    conf

  • DOI
    10.1109/CCNC.2010.5421791
  • Filename
    5421791