DocumentCode
1609328
Title
Mesh Geometry Compression for Mobile Graphics
Author
Lee, Jongseok ; Choe, Sungyul ; Lee, Seungyong
Author_Institution
POSTECH, Pohang, South Korea
fYear
2010
Firstpage
1
Lastpage
5
Abstract
This paper presents a compression scheme for mesh geometry, which is suitable for mobile graphics. The main focus is to enable real-time decoding of compressed vertex positions while providing reasonable compression ratios. Our scheme is based on local quantization of vertex positions with mesh partitioning. To prevent visual seams along the partitioning boundaries, we constrain the locally quantized cells of all mesh partitions to have the same size and aligned local axes. We propose a mesh partitioning algorithm to minimize the size of locally quantized cells, which relates to the distortion of a restored mesh. Vertex coordinates are stored in main memory and transmitted to graphics hardware for rendering in the quantized form, saving memory space and system bus bandwidth. Decoding operation is combined with model geometry transformation, and the only overhead to restore vertex positions is one matrix multiplication for each mesh partition.
Keywords
data compression; mesh generation; mobile computing; rendering (computer graphics); compressed vertex positions; decoding operation; mesh geometry compression; mesh partitioning algorithm; mobile graphics; model geometry transformation; vertex position quantization; Bandwidth; Decoding; Geometry; Graphics; Hardware; Partitioning algorithms; Quantization; Rendering (computer graphics); Solid modeling; System buses;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Communications and Networking Conference (CCNC), 2010 7th IEEE
Conference_Location
Las Vegas, NV
Print_ISBN
978-1-4244-5175-3
Electronic_ISBN
978-1-4244-5176-0
Type
conf
DOI
10.1109/CCNC.2010.5421791
Filename
5421791
Link To Document