DocumentCode
1612112
Title
On the importance of locations in therapeutic serious games: Review on current health games and how they make use of the urban landscape
Author
Knöll, Martin ; Moar, Magnus
Author_Institution
Inst. Grundlagen Moderner Architektur und Entwerfen, Univ. of Stuttgart, Stuttgart, Germany
fYear
2011
Firstpage
538
Lastpage
545
Abstract
This article addresses the question of how different health games involve real world locations. A usage-based taxonomy is placed in relation to current research on "building blocks" for health games, on pervasive gaming and urban design theory. This provides a conceptual framework to guide a review on current practice, showing amongst other things, that mobile exergames use a wide range of gameplay activities. These activities span from developing physical skills, to immersive storytelling and social interaction. In contrast, diabetes management games seem to primarily involve simulating self-care, knowledge gain and "nurturing" of a virtual character. Both preventive and therapeutic health games - in this paper focusing on those promoting physical activity and dealing with disease management - increasingly use mobile technologies. It is shown that such games can interact with topographic and social context of the urban landscape in different ways. Therapeutic games have so far hardly involved any pervasive gaming strategies. The article concludes with an outline of further interdisciplinary research to address a broader range of gameplay activities and finally, various game sites are framed in the perspective of urban design research.
Keywords
computer games; medical computing; patient treatment; town and country planning; ubiquitous computing; diabetes management games; disease management; gameplay activities; immersive storytelling; location importance; mobile exergames; mobile technologies; pervasive gaming; physical skill development; preventive health games; social interaction; therapeutic serious games; urban design theory; urban landscape; usage-based taxonomy; virtual character; Context; Cryptography; Diabetes; Diseases; Games; Global Positioning System; Mobile communication; diabetes games; locations; mobile exergaming; pervasive gaming; urban theory;
fLanguage
English
Publisher
ieee
Conference_Titel
Pervasive Computing Technologies for Healthcare (PervasiveHealth), 2011 5th International Conference on
Conference_Location
Dublin
Print_ISBN
978-1-61284-767-2
Type
conf
Filename
6038864
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