DocumentCode :
1612773
Title :
Motion transfer between digital creatures for computer animation
Author :
Jeong, Il-Kwon ; Choi, Byoung Tae
Author_Institution :
Digital Content Res. Dept., Electron. & Telecommun. Res. Inst., Daejeon
fYear :
2008
Firstpage :
2645
Lastpage :
2648
Abstract :
This paper proposes a motion transfer method for multi-legged digital creatures and a motion generation method for redundant joints. It is very difficult to capture the movement of creatures (animals). That is because creatures are hard to treat and the size of a creature is often too big or small. Usually animators manually create motions of creatures in the CG industry. A motion transfer method is proposed in order to overcome the above-mentioned difficulties in capturing creaturepsilas motions. The proposed method consists of two stages. In the first stage, the root (user-specified center joint of the bone structure) joint motion is copied, and other limbs movements are copied by using the inverse kinematics method in the next stage. When the target creaturepsilas bone structure is more complicated than that of the source creature, there may be redundant joints of the target creature that do not have appropriate matching source joints. A method for creating motions of the redundant joints is also proposed.
Keywords :
computer animation; motion compensation; CG industry; computer animation; motion generation method; motion transfer method; multilegged digital creatures; Animals; Animation; Bones; Character generation; Computer graphics; Jacobian matrices; Joints; Kinematics; Motion pictures; Optimization methods; Motion transfer; animation; digital creature; inverse kinematics; mass-spring system; retargetting;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Control, Automation and Systems, 2008. ICCAS 2008. International Conference on
Conference_Location :
Seoul
Print_ISBN :
978-89-950038-9-3
Electronic_ISBN :
978-89-93215-01-4
Type :
conf
DOI :
10.1109/ICCAS.2008.4694303
Filename :
4694303
Link To Document :
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