DocumentCode
1614571
Title
3D virtual worlds enriching innovation and collaboration in information systems research, development, and commercialisation
Author
Dreher, Carl ; Reiners, Torsten ; Dreher, Naomi ; Dreher, Heinz
Author_Institution
Curtin Univ. of Technol., Bentley, WA, Australia
fYear
2009
Firstpage
168
Lastpage
173
Abstract
The increasing rate of technological development is changing how we interact socially, commercially, and politically, making this an exciting yet challenging time in which to live. As the pace of development is destabilising the status quo, it is increasingly important for individuals and organisations alike to adapt. Research, development, and commercialisation are important tools in facilitating innovation for organisations engaging in the modern knowledge/networked economy. As an emergent player in the networked economy, Digital Ecosystems have great potential for innovation. In particular 3D Virtual Worlds offer exciting opportunities for Information Systems research, development, and commercialisation. By their very structure, 3D Virtual Worlds such as Second Life provide a powerful context for innovation and collaboration: Second Life users are immersed in a 3D environment and empowered by a menu-based object-builder and a programming language; in-built text, voice, and body-language communication tools enrich communication, collaboration, and help provide a rich contextual presence. The community of users apply themselves to all realms of human endeavour, from recreational socialisation to systems development and entrepreneurial ventures. The current paper describes a university research commercialisation systems development project (of an Automated Essay Grading system called MarkIT), that utilises a 3D Digital Ecosystem for both promotion and implementation. Subsequently, this paper discusses the benefits, limitations, and suggestions for future innovation in research, development, and commercialisation of Information Systems incorporating 3D Virtual Worlds.
Keywords
information systems; software engineering; virtual reality; 3D environment; 3D virtual world; MarkIT; automated essay grading system; digital ecosystems; entrepreneurial venture; human endeavour; information systems commercialisation; information systems development; information systems research; menu-based object-builder; modern knowledge; networked economy; programming language; recreational socialisation; second life; technological development; Australia; Blogs; Collaboration; Context; Ecosystems; Electronic mail; Government; Information systems; Open source software; Technological innovation; 3D Digital Ecosystems; 3D Virtual Worlds; Information systems research; knowledge transfer; research commercialisation;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Ecosystems and Technologies, 2009. DEST '09. 3rd IEEE International Conference on
Conference_Location
Istanbul
Print_ISBN
978-1-4244-2345-3
Electronic_ISBN
978-1-4244-2346-0
Type
conf
DOI
10.1109/DEST.2009.5276723
Filename
5276723
Link To Document