• DocumentCode
    1615765
  • Title

    3D virtual worlds as collaborative communities enriching human endeavours: Innovative applications in e-Learning

  • Author

    Dreher, Carl ; Reiners, Torsten ; Dreher, Naomi ; Dreher, Heinz

  • Author_Institution
    Curtin Univ. of Technol., Bentley, WA, Australia
  • fYear
    2009
  • Firstpage
    151
  • Lastpage
    156
  • Abstract
    3D virtual worlds are potent digital ecosystems because the 3D interface simulates real-world environments and the community of users creates a dynamic, real-to-life economy and in-world culture. Some virtual worlds such as Second Life empower users to generate in-world content through object building tools and programming languages; indeed the content in Second Life is entirely user-generated. This promotes a rich culture of innovation surrounding this emerging technology that continually develops the capabilities of the 3D digital ecosystem. The collaborative culture spans both the 3D in-world environment and 2D ecosystems: for example, Web 2.0 applications such as wikis and blogs facilitate support, discussion, and documentation for user-generated innovations. Innovation in 3D digital ecosystems such as Second Life are applied to all domains of human endeavour that exist in the real-world, including recreation, socialisation, commerce, and education. This paper shares the authorspsila professional experience using Second Life in tertiary information systems/science education. Case studies describe the specific applications. They are followed by discussion of the benefits of 3D digital ecosystems for education and suggestions for future research, development, and practice.
  • Keywords
    Internet; computer aided instruction; computer science education; digital simulation; groupware; information systems; user interfaces; virtual reality; 2D ecosystems; 3D interface; 3D virtual worlds; Second Life; Web 2.0 applications; blogs; collaborative communities; digital ecosystems; e-learning; programming languages; real-world environment simulation; tertiary information system education; tertiary science education; wikis; Blogs; Business; Collaboration; Computer languages; Documentation; Ecosystems; Electronic learning; Humans; Second Life; Technological innovation; 3D Digital Ecosystems; 3D Virtual Worlds; Information Systems education; Information systems research;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Ecosystems and Technologies, 2009. DEST '09. 3rd IEEE International Conference on
  • Conference_Location
    Istanbul
  • Print_ISBN
    978-1-4244-2345-3
  • Electronic_ISBN
    978-1-4244-2346-0
  • Type

    conf

  • DOI
    10.1109/DEST.2009.5276761
  • Filename
    5276761