• DocumentCode
    1617270
  • Title

    Time-consistency of disocclusion filling algorithms in Depth Image Based Rendering

  • Author

    Schmeing, Michael ; Jiang, Xiaoyi

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Munster, Munster, Germany
  • fYear
    2011
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Depth Image Based Rendering (DIBR) is a technique to render virtual views from the video-plus-depth 3D scene representation. A common phenomenon in DIBR are disocclusions, i.e., unfilled areas that occur in the rendered views. The performance of disocclusion filling algorithms is usually only tested in terms of their ability of finding plausible fillings frame-by-frame. Time-consistency, however, is a crucial property in video processing. Missing time-consistency results in disturbing flicker artifacts. With our work, we want to point out the existence of this problem. We also introduce a measure to quantify the amount of flicker for a first study of this phenomenon.
  • Keywords
    rendering (computer graphics); video signal processing; virtual reality; depth image based rendering; disocclusion filling algorithm; flicker artifact; time consistency; video plus depth 3D scene representation; video processing; virtual views rendering; Area measurement; Cameras; Image color analysis; Pixel; Rendering (computer graphics); Shape; Streaming media; 3DTV; DIBR; Depth Image Based Rendering; stereo vision; time consistency;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON), 2011
  • Conference_Location
    Antalya
  • ISSN
    2161-2021
  • Print_ISBN
    978-1-61284-161-8
  • Type

    conf

  • DOI
    10.1109/3DTV.2011.5877201
  • Filename
    5877201