DocumentCode
1618808
Title
An efficient geometry compression method for 3D objects in the spherical coordinate system
Author
Jeong-Hwan Ahn ; Yo-Sung Ho
Author_Institution
Kwangju Inst. of Sci. & Technol., South Korea
Volume
2
fYear
1999
Firstpage
482
Abstract
In this paper, we propose a new geometry coding scheme for 3D objects. The prediction error of each vertex position along a vertex spanning tree is obtained in the Cartesian coordinate system (x,y,z), and transformed into the spherical coordinate system (r,θ,φ). The magnitude r of the prediction error is quantized by an optimal uniform quantizer, and the corresponding pair of (θ,φ) is encoded according to the magnitude of the quantized value of the radius. We partition the sphere of the radius r into n2 regions to allocate n2 quantization points over the sphere. Experimental results of the proposed method demonstrate improved coding efficiency.
Keywords
data compression; image coding; 3D objects; geometry coding scheme; geometry compression; prediction error; spherical coordinate system; Application software; Computer graphics; Encoding; Entropy; Geometry; Laplace equations; Predictive models; Quantization; Solid modeling; Web and internet services;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing, 1999. ICIP 99. Proceedings. 1999 International Conference on
Conference_Location
Kobe
Print_ISBN
0-7803-5467-2
Type
conf
DOI
10.1109/ICIP.1999.822943
Filename
822943
Link To Document