• DocumentCode
    1620114
  • Title

    A cost effective lighting processor for 3D graphics application

  • Author

    Cheng-Hsien Chen ; Chen-Yi Lee

  • Author_Institution
    Dept. of Electron. Eng., Nat. Chiao Tung Univ., Hsinchu, Taiwan
  • Volume
    2
  • fYear
    1999
  • Firstpage
    792
  • Abstract
    This paper presents a cost effective VLSI architecture to calculate RGB color in 3D graphics lighting stage. Phong illumination model Ell is exploited for lighting. In addition, the proposed architecture also supports point light sources, spot light sources, and infinite light sources suggested in OpenGL(R)**. These various light models are widely used in entertainment and game applications. We choose appropriate fix-point representation in this architecture, which is different from traditional floating-point geometry processor. Color accuracy is taken into account under fix-point simulation in MESA 3D graphics library. Simulation results show that the proposed architecture can achieve 1.5 M polygons/sec and be integrated with 3D graphics rasterization stage cost-effectively.
  • Keywords
    computer graphics; coprocessors; lighting; 3D graphics application; 3D graphics lighting stage; MESA 3D graphics library; VLSI architecture; lighting processor; Computational modeling; Computer architecture; Computer graphics; Costs; Geometry; Light sources; Lighting; Lightning; Optical attenuators; Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing, 1999. ICIP 99. Proceedings. 1999 International Conference on
  • Conference_Location
    Kobe
  • Print_ISBN
    0-7803-5467-2
  • Type

    conf

  • DOI
    10.1109/ICIP.1999.823005
  • Filename
    823005