DocumentCode :
1620114
Title :
A cost effective lighting processor for 3D graphics application
Author :
Cheng-Hsien Chen ; Chen-Yi Lee
Author_Institution :
Dept. of Electron. Eng., Nat. Chiao Tung Univ., Hsinchu, Taiwan
Volume :
2
fYear :
1999
Firstpage :
792
Abstract :
This paper presents a cost effective VLSI architecture to calculate RGB color in 3D graphics lighting stage. Phong illumination model Ell is exploited for lighting. In addition, the proposed architecture also supports point light sources, spot light sources, and infinite light sources suggested in OpenGL(R)**. These various light models are widely used in entertainment and game applications. We choose appropriate fix-point representation in this architecture, which is different from traditional floating-point geometry processor. Color accuracy is taken into account under fix-point simulation in MESA 3D graphics library. Simulation results show that the proposed architecture can achieve 1.5 M polygons/sec and be integrated with 3D graphics rasterization stage cost-effectively.
Keywords :
computer graphics; coprocessors; lighting; 3D graphics application; 3D graphics lighting stage; MESA 3D graphics library; VLSI architecture; lighting processor; Computational modeling; Computer architecture; Computer graphics; Costs; Geometry; Light sources; Lighting; Lightning; Optical attenuators; Solid modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image Processing, 1999. ICIP 99. Proceedings. 1999 International Conference on
Conference_Location :
Kobe
Print_ISBN :
0-7803-5467-2
Type :
conf
DOI :
10.1109/ICIP.1999.823005
Filename :
823005
Link To Document :
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