DocumentCode
1620114
Title
A cost effective lighting processor for 3D graphics application
Author
Cheng-Hsien Chen ; Chen-Yi Lee
Author_Institution
Dept. of Electron. Eng., Nat. Chiao Tung Univ., Hsinchu, Taiwan
Volume
2
fYear
1999
Firstpage
792
Abstract
This paper presents a cost effective VLSI architecture to calculate RGB color in 3D graphics lighting stage. Phong illumination model Ell is exploited for lighting. In addition, the proposed architecture also supports point light sources, spot light sources, and infinite light sources suggested in OpenGL(R)**. These various light models are widely used in entertainment and game applications. We choose appropriate fix-point representation in this architecture, which is different from traditional floating-point geometry processor. Color accuracy is taken into account under fix-point simulation in MESA 3D graphics library. Simulation results show that the proposed architecture can achieve 1.5 M polygons/sec and be integrated with 3D graphics rasterization stage cost-effectively.
Keywords
computer graphics; coprocessors; lighting; 3D graphics application; 3D graphics lighting stage; MESA 3D graphics library; VLSI architecture; lighting processor; Computational modeling; Computer architecture; Computer graphics; Costs; Geometry; Light sources; Lighting; Lightning; Optical attenuators; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing, 1999. ICIP 99. Proceedings. 1999 International Conference on
Conference_Location
Kobe
Print_ISBN
0-7803-5467-2
Type
conf
DOI
10.1109/ICIP.1999.823005
Filename
823005
Link To Document