• DocumentCode
    1620797
  • Title

    Towards realistic facial modeling and re-rendering of human skin aging animation

  • Author

    Hussein, Hussein Karam

  • Author_Institution
    Fac. of Sci., Ain Shams Univ., Cairo, Egypt
  • fYear
    2002
  • fDate
    6/24/1905 12:00:00 AM
  • Firstpage
    205
  • Lastpage
    212
  • Abstract
    Facial aging simulation and animation are aspiring goals and challenging tasks because the growth and aging processes greatly influence the facial shape and its structure. The face structure, the size of the bones, and the skin texture change, the skin fattens or sags, wrinkles appear and even muscular activities change in terms of intensity. This paper proposes a novel facial animation algorithm with two techniques integrating such items. These techniques discuss the facial deformation based on the face anthropometry theory and simulates wrinkles with what we call the BRDF (Bidirectional Reflectance Distribution Function) quotient image technique. Given some neutral face F, the idea is to capture two characteristics of F with advancing years. The first is the geometric deformation details like skin texture given in F after passing years. The second is the anthropometric data change that developed in the face anthropometry measurements theory. Then, together with a warping technique we map these characteristics to any other particular person´s face in order to generate more expressive and convincing facial senility. The original contribution and advantages of this paper compared with the other proposed methods are that, the proposed techniques are simple to implement, reliable in that they require only one source image without needing to collect a lot of images and their computations are fast enough for an interactive environment. Experimental results demonstrate our approach with a variety of facial aging animations
  • Keywords
    computer animation; image morphing; image texture; realistic images; rendering (computer graphics); skin; Bidirectional Reflectance Distribution Function; anthropometric data change; bones; experimental results; face anthropometry measurements theory; facial aging simulation; geometric deformation; human skin aging animation; quotient image technique; realistic facial modeling; rendering; skin texture change; warping technique; wrinkles; Aging; Anthropometry; Bidirectional control; Bones; Deformable models; Distribution functions; Facial animation; Humans; Shape; Skin;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Shape Modeling International, 2002. Proceedings
  • Conference_Location
    Banff, Alta.
  • Print_ISBN
    0-7695-1546-0
  • Type

    conf

  • DOI
    10.1109/SMI.2002.1003547
  • Filename
    1003547