DocumentCode
1620835
Title
Procedural approach to generate real time motions of cloth
Author
Bae, Hee Jung ; Ryu, Kwyan Woo ; Jang, Byung Tae
fYear
2002
fDate
6/24/1905 12:00:00 AM
Firstpage
213
Lastpage
217
Abstract
The deformation of cloth is one of the essential aspects to increase the sense of reality in the area of VR (Virtual Reality) or game programming. In contrast, when a character wearing clothes or hanging a flag moves abruptly and rapidly, it is not easy to express the natural movement of the cloth in a limited time. In this paper, the position-based approximation method that considers the nonlinearity which is a vital feature in the realistic deformation of cloth and responds to the abrupt and frequent external forces as well is proposed. Our method that processes the non-linear deformation properties geometrically can produce a fast and stable cloth animation. In addition, it reflects the physical attributes to the geometrical relation so that the visibly-plausible movement of cloth can be generated. As a result, cloth animation that is stable despite the fast movement of a car and realistic to the external environmental change such as the driving direction of the car or the surface of the road, can be created
Keywords
computational geometry; computer animation; real-time systems; realistic images; virtual reality; cloth animation; game programming; geometrical relation; natural cloth movement; nonlinear deformation properties; position-based approximation method; real time cloth motion generation; realistic cloth deformation; virtual reality; Anisotropic magnetoresistance; Approximation methods; Deformable models; Error correction; Finite element methods; Linear systems; Shape; Solid modeling; Springs; Telecommunication computing;
fLanguage
English
Publisher
ieee
Conference_Titel
Shape Modeling International, 2002. Proceedings
Conference_Location
Banff, Alta.
Print_ISBN
0-7695-1546-0
Type
conf
DOI
10.1109/SMI.2002.1003548
Filename
1003548
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