DocumentCode :
1624171
Title :
SimVBSE: Developing a Game for Value-Based Software Engineering
Author :
Jain, Apurva ; Boehm, Barry
Author_Institution :
Southern California Univ., Los Angeles, CA
fYear :
2006
Firstpage :
103
Lastpage :
114
Abstract :
The development of games in aid of improving and enriching a student´s learning experience is again on the rise. The beer game (Sterman, 1989) in the field of system dynamics was developed to instill the key principles of production and distribution. SimSE (Navarro and van der Hoek, 2003) provides a simulated game for its players to take on the role of a project manager, and experience the fundamentals of software engineering through cause-effect models. In this paper we present an initial design of SimVBSE as a game for students to better understand value-based software engineering (Boehm, 2005), and its underlying theory (Boehmand Jain, 2005)
Keywords :
computer aided instruction; computer games; computer science education; software engineering; teaching; SimVBSE; cause-effect models; computer game; project management; student learning experience; value-based software engineering; Application software; Educational technology; Engineering management; Game theory; Logic testing; Object oriented modeling; Production systems; Project management; Software engineering; Software testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Software Engineering Education and Training, 2006. Proceedings. 19th Conference on
Conference_Location :
Turtle Bay, HI
ISSN :
1093-0175
Print_ISBN :
0-7695-2557-1
Type :
conf
DOI :
10.1109/CSEET.2006.31
Filename :
1617336
Link To Document :
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