• DocumentCode
    1626815
  • Title

    Tradeoffs among types of scene detail for simulating low-altitude flight

  • Author

    Kleiss, James A.

  • Author_Institution
    Res. Inst., Dayton Univ., OH, USA
  • fYear
    1992
  • Firstpage
    1141
  • Abstract
    The effects of three types of flight simulator visual scene detail on detection of altitude change were evaluated. Results showed that the density of vertical objects in scenes and the presence of complex texture on terrain surfaces both had a positive, but somewhat independent, effect on performance. The level of detail of individual objects had no effect on performance. The present results indicate that a broad conceptualization of simulator visual scene content along the lines of global scene detail is inadequate. Adding polygons to scenes by increasing object density was effective, whereas adding polygons by increasing individual object detail was not. Adding texture to scenes by mapping texture globally on terrain surfaces was effective whereas mapping texture onto individual objects was not. The relative independence of texture and object density further indicates that the presence of one type of failure may not compensate for the lack of another
  • Keywords
    aerospace simulation; computer based training; digital simulation; display devices; human factors; altitude change detection; complex texture; flight simulation; low-altitude flight; polygons; scene detail type tradeoff; visual scene detail; Aerospace simulation; Computational modeling; Computer vision; Image generation; Image processing; Layout; Military computing; Radar detection; Shape; Surface texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man and Cybernetics, 1992., IEEE International Conference on
  • Conference_Location
    Chicago, IL
  • Print_ISBN
    0-7803-0720-8
  • Type

    conf

  • DOI
    10.1109/ICSMC.1992.271635
  • Filename
    271635