DocumentCode
1627307
Title
Integration of multi-objective and interactive genetic algorithms and its application to animation design
Author
Shibuya, Mitsuhiro ; Kita, Hajime ; Kobayashi, Shigenobu
Author_Institution
Dept. of Comput. Intelligence & Syst. Sci., Tokyo Inst. of Technol., Yokohama, Japan
Volume
3
fYear
1999
fDate
6/21/1905 12:00:00 AM
Firstpage
646
Abstract
Interactive GA (IGA) is one of the methods of solving decision-making problems when the computer cannot evaluate solutions directly. The method forces the users to evaluate all the solutions generated by the computer. Hence it is difficult to solve practical problems only using IGA because the user must evaluate a great number of solutions, and more sophisticated assistance by computer is needed. The paper considers problems whose solutions can be evaluated by the computer partially. We propose an IGA to reduce the number of evaluations by the users, enhanced by techniques such as multi-objective optimization and clustering. The proposed method is applied to a problem of generating animation of a pass-motion by hands so as to confirm usefulness of the method. Results of the experiments show that the proposed method can generate high quality solution with fewer stresses on the users
Keywords
computer animation; genetic algorithms; search problems; animation design; clustering; decision-making problems; interactive genetic algorithms; multi-objective algorithms; multi-objective optimization; Algorithm design and analysis; Animation; Biological system modeling; Computational intelligence; Design engineering; Genetic algorithms; Genetic engineering; Humans; Job design; Stress;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics, 1999. IEEE SMC '99 Conference Proceedings. 1999 IEEE International Conference on
Conference_Location
Tokyo
ISSN
1062-922X
Print_ISBN
0-7803-5731-0
Type
conf
DOI
10.1109/ICSMC.1999.823289
Filename
823289
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