DocumentCode
162798
Title
Implementation of a low-complexity low-latency arbitrary resampler on GPUs
Author
Kim, Scott C. ; Bhattacharyya, Shuvra S.
Author_Institution
Dept. of Electr. & Comput. Eng., Univ. of Maryland at Coll. Park, College Park, MD, USA
fYear
2014
fDate
12-13 Oct. 2014
Firstpage
1
Lastpage
4
Abstract
Modern communication systems have data rates and sampling rates that are tightly coupled. Resampling is necessary in order to convert to some desired sampling rate, which is usually a multiple of the data rate. The resampling process is an integral part of transceiver systems and must be designed accurately and carefully. In this paper, we present a low complexity and low latency arbitrary resampling method based on graphics processing units (GPUs). Our proposed flexible and all-software-based resampling method requires no precomputation of filters and yet yields high performance by taking advantage of unique features found in GPUs.
Keywords
graphics processing units; sampling methods; timing; GPU; all-software-based resampling method; arbitrary resampling method; graphics processing units; low-complexity low-latency arbitrary resampler; system clock; Arrays; Clocks; Graphics processing units; Indexes; Interpolation; Multiaccess communication; Spread spectrum communication; Arbitrary resampling; DSP accelerator; GPU front-end receiver; GPU-based radio; sample rate conversion;
fLanguage
English
Publisher
ieee
Conference_Titel
Circuits and Systems Conference (DCAS), 2014 IEEE Dallas
Conference_Location
Richardson, TX
Type
conf
DOI
10.1109/DCAS.2014.6965333
Filename
6965333
Link To Document