DocumentCode :
1628273
Title :
Virtual reality and education
Author :
Wickens, Christopher D.
Author_Institution :
Aviation Res. Lab., Illinois Univ., Urbana, Savoy, IL, USA
fYear :
1992
Firstpage :
842
Abstract :
Five components of the virtual reality (VR) concept are analytically defined: 3-D perspective, dynamic rendering, closed loop interaction, inside-out perspective, and enhanced sensory feedback. It is argued on the basis of empirical data from a variety of sources that those components that improve performance by reducing effort may actually inhibit learning or long term retention. Closed loop interaction in contrast, while not reducing effort, appears to have a beneficial effect on retention. The importance for learning of directing users attention to the link between the VR perspective and a more artificial perspective is also highlighted
Keywords :
computer aided instruction; educational computing; interactive systems; virtual reality; 3-D perspective; closed loop interaction; dynamic rendering; education; enhanced sensory feedback; learning; virtual reality; Books; Cameras; Computer graphics; Computer science education; Laboratories; Logic; Navigation; Neural networks; Signal analysis; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man and Cybernetics, 1992., IEEE International Conference on
Conference_Location :
Chicago, IL
Print_ISBN :
0-7803-0720-8
Type :
conf
DOI :
10.1109/ICSMC.1992.271688
Filename :
271688
Link To Document :
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