• DocumentCode
    1629059
  • Title

    Revenue-generation pattern analysis of mobile social games in Japan

  • Author

    Yamakami, Toshihiko

  • Author_Institution
    Res. & Bus. Dev., ACCESS, Chiba, Japan
  • fYear
    2012
  • Firstpage
    1232
  • Lastpage
    1236
  • Abstract
    Feature-phone-based mobile social games in Japan have boosted their revenue since the 2nd half of 2009. The rapid growth of revenue-generation enables a wide range of trial and error for creating revenue-generation engines. The author analyzes monetization techniques used in feature-phone-based social games. The author discusses the underlying design principles behind the hype of mobile social games.
  • Keywords
    computer games; mobile computing; socio-economic effects; Japan; design principles; feature-phone-based mobile social games; monetization techniques; revenue-generation engines; revenue-generation pattern analysis; Avatars; Business; Engines; Games; Mobile communication; Systematics; Weapons;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Communication Technology (ICACT), 2012 14th International Conference on
  • Conference_Location
    PyeongChang
  • ISSN
    1738-9445
  • Print_ISBN
    978-1-4673-0150-3
  • Type

    conf

  • Filename
    6174885