Title :
A 3D NIR camera for gesture control of video game consoles
Author :
Ionescu, Daniela ; Suse, Viorel ; Gadea, Cristian ; Solomon, Bogdan ; Ionescu, Bogdan ; Islam, Shariful ; Cordea, Marius
Author_Institution :
Sch. of Electr. Eng. & Comput. Sci., Univ. of Ottawa, Ottawa, ON, Canada
Abstract :
Gesture-based human-computer interaction is presently an important area of research that aims to make reliable touch-free user interfaces a reality. More recent gesture detection technologies use cameras that rely on near-infrared (NIR) illumination to obtain 3D depth information for objects within the camera´s field-of-view. These cameras use either structured light, time-of-flight (ToF), or stereoscopy. Depth images allow a person´s body and hands to be separated from the background, thereby permitting modern image processing algorithms to be used for greatly improved gesture detection. This paper presents a new depth generation principle that uses a monotonic increasing and decreasing function to control NIR illumination pulses. Reflected light pulses are captured as a series of images and the depth map of the visible objects is calculated in real-time using reconfigurable hardware. Measurements and results are given to explain how the depth map is built and how the camera allows gestures to be used to control a video game console.
Keywords :
cameras; computer games; gesture recognition; human computer interaction; reconfigurable architectures; stereo image processing; user interfaces; 3D NIR camera; NIR illumination; NIR illumination pulses; ToF; camera field-of-view; depth generation principle; gesture control; gesture detection technologies; gesture-based human-computer interaction; image processing algorithms; improved gesture detection; monotonic decreasing function; monotonic increasing function; near-infrared illumination; reconfigurable hardware; reflected light pulses; stereoscopy; time-of-flight; touch-free user interfaces; video game console; video game consoles; Cameras; Games; Real-time systems; Sensors; Three-dimensional displays; Thumb; gesture control; human computer interfaces; real-time 3D camera technology; video game consoles;
Conference_Titel :
Computational Intelligence and Virtual Environments for Measurement Systems and Applications (CIVEMSA), 2014 IEEE International Conference on
Conference_Location :
Ottawa, ON
Print_ISBN :
978-1-4799-2613-8
DOI :
10.1109/CIVEMSA.2014.6841429