DocumentCode
1632074
Title
Targeted marketing and seeding products with positive externality
Author
Fazeli, A. ; Jadbabaie, A.
Author_Institution
Dept. of Electr. & Syst. Eng., Univ. of Pennsylvania, Philadelphia, PA, USA
fYear
2012
Firstpage
1111
Lastpage
1117
Abstract
We study a strategic model of marketing in social networks in which two firms compete for the spread of their products. Firms initially determine the production cost of their product, which results in the payoff of the product for consumers, and the number and the location of the consumers in a network who receive the product as a free offer. Consumers play a local coordination game over a fixed network which determines the dynamics of the spreading of products. Assuming myopic best response dynamics, consumers choose a product based on the payoff received by actions of their neighbors. This local update dynamics results in a game-theoretic diffusion process in the network. Utilizing earlier results in the literature, we derive a lower and an upper bound on the proportion of product adoptions which not only depend on the number of initial seeds but also incorporate their locations as well. Using these bounds, we then study which consumers should be chosen initially in a network in order to maximize product adoptions for firms. We show consumers should be seeded based on their eigenvector centrality in the network. We then consider a game between two firms aiming to optimize their products adoptions while considering their fixed budgets. We describe the Nash equilibrium of the game between firms in star and k-regular networks and compare the equilibrium with our previous results.
Keywords
costing; eigenvalues and eigenfunctions; electronic commerce; game theory; marketing data processing; social networking (online); Nash equilibrium; consumer location; eigenvector centrality; firm; fixed budget; game-theoretic diffusion process; k-regular network; local coordination game; local update dynamics; myopic best response dynamics; product adoption; product spreading; production cost; seeding product; social network; star network; strategic model; targeted marketing; Games; Nash equilibrium; Optimization; Production; Social network services; Upper bound; Vectors;
fLanguage
English
Publisher
ieee
Conference_Titel
Communication, Control, and Computing (Allerton), 2012 50th Annual Allerton Conference on
Conference_Location
Monticello, IL
Print_ISBN
978-1-4673-4537-8
Type
conf
DOI
10.1109/Allerton.2012.6483343
Filename
6483343
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