DocumentCode
1633201
Title
Texture synthesis using particle swarm optimization
Author
Zhang, Yan ; Meng, Yu ; Li, Wenhui ; Pang, Yunjie
Author_Institution
Coll. of Comput. Sci. & Technol., Jilin Univ., Changchun, China
Volume
2
fYear
2004
Firstpage
969
Abstract
In this paper, we present a survey of traditional and contemporary texture synthesis methods. It is a texture synthesis form sample. The algorithm uses a particle swarm optimization (PSO) algorithm to search the best matching patch from the input sample textures and paste it onto the output texture. It changes the throughout search method of the original patch-based sampling. It synthesises high-quality textures with a mid-level PC in real-time. We have analyzed how the number of the particles influences the speed of the synthesis. In the end of the paper, we assess the computing time and list the performance comparison between others´ algorithms and ours.
Keywords
image matching; image sampling; image texture; optimisation; search problems; best matching patch; particle swarm optimization; sample textures; search; texture synthesis; Computer graphics; Computer science; Computer vision; Educational institutions; Image sampling; Optimization methods; Particle swarm optimization; Sampling methods; Search methods; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Communications, Circuits and Systems, 2004. ICCCAS 2004. 2004 International Conference on
Print_ISBN
0-7803-8647-7
Type
conf
DOI
10.1109/ICCCAS.2004.1346341
Filename
1346341
Link To Document