• DocumentCode
    1633201
  • Title

    Texture synthesis using particle swarm optimization

  • Author

    Zhang, Yan ; Meng, Yu ; Li, Wenhui ; Pang, Yunjie

  • Author_Institution
    Coll. of Comput. Sci. & Technol., Jilin Univ., Changchun, China
  • Volume
    2
  • fYear
    2004
  • Firstpage
    969
  • Abstract
    In this paper, we present a survey of traditional and contemporary texture synthesis methods. It is a texture synthesis form sample. The algorithm uses a particle swarm optimization (PSO) algorithm to search the best matching patch from the input sample textures and paste it onto the output texture. It changes the throughout search method of the original patch-based sampling. It synthesises high-quality textures with a mid-level PC in real-time. We have analyzed how the number of the particles influences the speed of the synthesis. In the end of the paper, we assess the computing time and list the performance comparison between others´ algorithms and ours.
  • Keywords
    image matching; image sampling; image texture; optimisation; search problems; best matching patch; particle swarm optimization; sample textures; search; texture synthesis; Computer graphics; Computer science; Computer vision; Educational institutions; Image sampling; Optimization methods; Particle swarm optimization; Sampling methods; Search methods; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communications, Circuits and Systems, 2004. ICCCAS 2004. 2004 International Conference on
  • Print_ISBN
    0-7803-8647-7
  • Type

    conf

  • DOI
    10.1109/ICCCAS.2004.1346341
  • Filename
    1346341