DocumentCode :
1633201
Title :
Texture synthesis using particle swarm optimization
Author :
Zhang, Yan ; Meng, Yu ; Li, Wenhui ; Pang, Yunjie
Author_Institution :
Coll. of Comput. Sci. & Technol., Jilin Univ., Changchun, China
Volume :
2
fYear :
2004
Firstpage :
969
Abstract :
In this paper, we present a survey of traditional and contemporary texture synthesis methods. It is a texture synthesis form sample. The algorithm uses a particle swarm optimization (PSO) algorithm to search the best matching patch from the input sample textures and paste it onto the output texture. It changes the throughout search method of the original patch-based sampling. It synthesises high-quality textures with a mid-level PC in real-time. We have analyzed how the number of the particles influences the speed of the synthesis. In the end of the paper, we assess the computing time and list the performance comparison between others´ algorithms and ours.
Keywords :
image matching; image sampling; image texture; optimisation; search problems; best matching patch; particle swarm optimization; sample textures; search; texture synthesis; Computer graphics; Computer science; Computer vision; Educational institutions; Image sampling; Optimization methods; Particle swarm optimization; Sampling methods; Search methods; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Communications, Circuits and Systems, 2004. ICCCAS 2004. 2004 International Conference on
Print_ISBN :
0-7803-8647-7
Type :
conf
DOI :
10.1109/ICCCAS.2004.1346341
Filename :
1346341
Link To Document :
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