DocumentCode :
1635897
Title :
Robust player imitation using multiobjective evolution
Author :
Van Hoorn, Niels ; Togelius, Julian ; Wierstra, Daan ; Schmidhuber, Jürgen
Author_Institution :
Dalle Molle Inst. for Artificial Intell. (IDSIA), Manno-Lugano
fYear :
2009
Firstpage :
652
Lastpage :
659
Abstract :
The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to either not generalize well to new environments and noisy perceptions, or to not reproduce human behaviour in sufficient detail. It is proposed that better solutions to this problem can be built on multiobjective evolutionary algorithms, with objectives relating both to traditional progress-based fitness (playing the game well) and similarity to recorded human behaviour (behaving like the recorded player). This idea is explored in the context of a modern racing game.
Keywords :
computer games; evolutionary computation; multiobjective evolutionary algorithms; player behaviour; progress-based fitness; racing game; robust player imitation; videogame NPC AI; Artificial intelligence; Computational intelligence; Design optimization; Drives; Evolutionary computation; Humans; Learning; Robustness; Testing; Working environment noise;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Evolutionary Computation, 2009. CEC '09. IEEE Congress on
Conference_Location :
Trondheim
Print_ISBN :
978-1-4244-2958-5
Electronic_ISBN :
978-1-4244-2959-2
Type :
conf
DOI :
10.1109/CEC.2009.4983007
Filename :
4983007
Link To Document :
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