DocumentCode
1639458
Title
Design of human likeness in HRI from uncanny valley to minimal design
Author
Sumioka, Hidenobu ; Minato, Takashi ; Matsumoto, Yoshio ; Salvini, Pericle ; Ishiguro, Hiroshi
Author_Institution
Advanced Telecommunications Research, Institute International, Japan
fYear
2013
Firstpage
433
Lastpage
434
Abstract
Human likeness of social agents is crucial for human partners to interact with the agents intuitively because it makes the partners unconsciously respond to the agents in the same manner as what they show to other people. Although many studies suggest that an agent´s human likeness plays an important role in human-robot interaction, it remains unclear how to design humanlike form that evokes interpersonal behavior from human partners. One approach is to make a copy of an existing person. Although this extreme helps us explore how we recognize another person, the Uncanny Valley effect must be taken into account. Basic questions, including why we experience the uncanny valley and how we overcome it should be addressed to give new insights into an underlying mechanism in our perception of human likeness. Another approach is to extract crucial elements that represent human appearance and behavior, as addressed in design of computer-animated human characters. The exploration of minimal requirement to evoke interpersonal behavior from human partners provides more effective and simpler way to design social agents that facilitate communication with human.
Keywords
Android science; Minimal design; Psychometric scales; Social perception;
fLanguage
English
Publisher
ieee
Conference_Titel
Human-Robot Interaction (HRI), 2013 8th ACM/IEEE International Conference on
Conference_Location
Tokyo, Japan
ISSN
2167-2121
Print_ISBN
978-1-4673-3099-2
Electronic_ISBN
2167-2121
Type
conf
DOI
10.1109/HRI.2013.6483633
Filename
6483633
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