• DocumentCode
    1640443
  • Title

    Cost/performance trade-off in floating-point unit design for 3D geometry processor

  • Author

    Jeong, Cheol-ho ; Park, Woo-Chan ; Tack-Don Dan ; Kim, Shin-Dug

  • Author_Institution
    Dept. of Comput. Sci., Yonsei Univ., Seoul, South Korea
  • fYear
    1999
  • fDate
    6/21/1905 12:00:00 AM
  • Firstpage
    104
  • Lastpage
    107
  • Abstract
    Geometry processing in three dimensional (3D) graphics application is characterized by a large amount of inherent parallelism and floating-point instructions. This processing is accelerated with multiple geometry processors that have fast floating-point unit (FPU). There are many design alternatives in the geometry processor design that are suitable for multiple configurations. With these alternatives, designers have to consider design cost and complexity. In this paper design considerations and trade-off factors are evaluated with floating-point arithmetic unit organization and implementation. First, geometry-processing steps are described and consideration factors are summarized to find design considerations of FPU for geometry processing Then, based on these design considerations, implementation trade-off factors are evaluated. In addition, floating-point division algorithms and their implementation are evaluated in the point of trade-off. Among the design alternatives for floating-point arithmetic units, the best organization with minimal investment is separate adder/multiplier and radix-16 SRT divider. And split register file permits area saving and instruction issue rate increase. In the processing of whole geometry pipeline stages, 45.5% of execution time improvement is achieved with this configuration. It is a cost-effective design. In addition, execution time and throughput trade-off must be considered for high-end 3D graphics system design
  • Keywords
    computer graphic equipment; floating point arithmetic; integrated circuit design; microprocessor chips; pipeline processing; 3D geometry processor; 3D graphics application; area saving; complexity; cost-effective design; cost/performance trade-off; design considerations; design cost; execution time; floating-point arithmetic unit organization; floating-point arithmetic units; floating-point division algorithms; floating-point instructions; floating-point unit design; geometry-processing steps; implementation trade-off factors; instruction issue rate increase; multiple configurations; multiple geometry processors; radix-16 SRT divider; split register file; throughput trade-off; trade-off factors; whole geometry pipeline stages; Acceleration; Algorithm design and analysis; Bandwidth; Computational geometry; Costs; Floating-point arithmetic; Graphics; Hardware; Information retrieval; Spatial databases;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    ASICs, 1999. AP-ASIC '99. The First IEEE Asia Pacific Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    0-7803-5705-1
  • Type

    conf

  • DOI
    10.1109/APASIC.1999.824039
  • Filename
    824039