• DocumentCode
    1641645
  • Title

    The players of games: Evaluating and recording human and AI game playing behaviour

  • Author

    Hildmann, Hanno

  • Author_Institution
    Etisalat BT Innovation Centre, United Arab Emirates
  • fYear
    2013
  • Firstpage
    724
  • Lastpage
    729
  • Abstract
    A formalism for human game-playing behaviour is presented, which can also be used to guide AI players. This facilitates the design of games with the purpose of assessing specific behaviours in a controlled environment. Example implementations are discussed to showcase the intended use.
  • Keywords
    artificial intelligence; computer games; AI game playing behaviour; AI player guidance; game design; game players; human game-playing behaviour; Artificial intelligence; Biological system modeling; Computers; Context; Games; History; Resource management;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advances in Computing, Communications and Informatics (ICACCI), 2013 International Conference on
  • Conference_Location
    Mysore
  • Print_ISBN
    978-1-4799-2432-5
  • Type

    conf

  • DOI
    10.1109/ICACCI.2013.6637263
  • Filename
    6637263