DocumentCode
1641645
Title
The players of games: Evaluating and recording human and AI game playing behaviour
Author
Hildmann, Hanno
Author_Institution
Etisalat BT Innovation Centre, United Arab Emirates
fYear
2013
Firstpage
724
Lastpage
729
Abstract
A formalism for human game-playing behaviour is presented, which can also be used to guide AI players. This facilitates the design of games with the purpose of assessing specific behaviours in a controlled environment. Example implementations are discussed to showcase the intended use.
Keywords
artificial intelligence; computer games; AI game playing behaviour; AI player guidance; game design; game players; human game-playing behaviour; Artificial intelligence; Biological system modeling; Computers; Context; Games; History; Resource management;
fLanguage
English
Publisher
ieee
Conference_Titel
Advances in Computing, Communications and Informatics (ICACCI), 2013 International Conference on
Conference_Location
Mysore
Print_ISBN
978-1-4799-2432-5
Type
conf
DOI
10.1109/ICACCI.2013.6637263
Filename
6637263
Link To Document