• DocumentCode
    1642699
  • Title

    Stylized augmented reality for improved immersion

  • Author

    Fischer, Jan ; Bartz, Dirk ; Straber, W.

  • Author_Institution
    Visual Comput. for Medicine, Tubingen Univ., Germany
  • fYear
    2005
  • Firstpage
    195
  • Lastpage
    202
  • Abstract
    The ultimate goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard real-time rendering methods for generating the images of virtual scene elements. Although such conventional computer graphics algorithms are fast, they often fail to produce sufficiently realistic renderings. The use of simple lighting and shading methods, as well as the lack of knowledge about actual lighting conditions in the real surroundings, cause virtual objects to appear artificial. In this paper, we propose an entirely novel approach for generating augmented reality images in video see-through systems. Our method is based on the idea of applying stylization techniques for reducing the visual realism of both the camera image and the virtual graphical objects. A special painterly image filter is applied to the camera video stream. The virtual scene elements are generated using a non-photorealistic rendering method. Since both the camera image and the virtual objects are stylized in a corresponding "cartoon-like" or "sketch-like" way, they appear very similar. As a result, the graphical objects seem to be an actual part of the real surroundings. We describe both the new painterly filter for the camera image and the non-photorealistic rendering method for virtual scene elements, which has been adapted for this purpose. Both are fast enough for generating augmented reality images in real-time and are highly customizable. The results obtained using our method, are very promising and show that it improves immersion in augmented reality.
  • Keywords
    augmented reality; image texture; real-time systems; rendering (computer graphics); solid modelling; video cameras; video signal processing; camera image; camera video stream; cartoon-like image; computer graphics; image generation; immersion; nonphotorealistic rendering; painterly image filter; real-time rendering methods; realistic rendering; sketch-like image; stylized augmented reality; video see-through systems; virtual graphical objects; virtual scene elements; visual realism; Augmented reality; Biomedical imaging; Cameras; Computer graphics; Filters; Image generation; Layout; Rendering (computer graphics); Streaming media; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality, 2005. Proceedings. VR 2005. IEEE
  • Conference_Location
    Bonn
  • Print_ISBN
    0-7803-8929-8
  • Type

    conf

  • DOI
    10.1109/VR.2005.1492774
  • Filename
    1492774