DocumentCode :
1643409
Title :
Virtual acceleration with galvanic vestibular stimulation in a virtual reality environment
Author :
Maeda, Taro ; Ando, Hideyuki ; Sugimoto, Maki
Author_Institution :
NTT Commun. Sci. Labs., Japan
fYear :
2005
Firstpage :
289
Lastpage :
290
Abstract :
This study describes the relation between the vection produced by optical flow and that created by galvanic vestibular stimulation. Vection is the illusion of self motion and is most often experienced when an observer views a large screen display containing a translating pattern. This illusion has only limited fidelity and duration unless it is reinforced by confirming vestibular information. Galvanic vestibular stimulation (GVS) can directly produce the sensation of vection.
Keywords :
ergonomics; image sequences; psychology; user interfaces; virtual reality; galvanic vestibular stimulation; galvanic vestibular stimulus; large screen display; motion sickness; optical flow; self motion illusion; vection sensation; vestibular information; virtual acceleration; virtual reality environment; Acceleration; Chromium; Ear; Galvanizing; Image motion analysis; Large screen displays; Optical scattering; Optical sensors; Stimulated emission; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality, 2005. Proceedings. VR 2005. IEEE
Conference_Location :
Bonn
Print_ISBN :
0-7803-8929-8
Type :
conf
DOI :
10.1109/VR.2005.1492799
Filename :
1492799
Link To Document :
بازگشت