• DocumentCode
    1647661
  • Title

    Personalizing video game-based learning processes: An agent-based approach

  • Author

    Padilla-Zea, Natalia ; Paderewski, Patricia ; Vela, Francisco L. Gutierrez ; Lopez-Arcos, Rafael

  • Author_Institution
    Grupo de Investig. GEDES, Univ. de Granada, Granada, Spain
  • fYear
    2013
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Plager-VG is an architecture to design, execute, analyze and adapt video game - based learning processes, especially those that include group activities and use collaborative learning techniques. In this paper, we focus on the processes of monitoring and adaptation, both the game and educational content, to get the best results through the use of collaborative games. To carry out these processes, we propose a mechanism based on the use of a set of specialized agents included in this architecture that are responsible for collecting relevant information and to process it in order to get the necessary adaptation.
  • Keywords
    computer aided instruction; computer games; groupware; software agents; Plager-VG; adaptation; agent-based approach; collaborative games; collaborative learning techniques; educational content; group activities; monitoring; video game-based learning process personalization; Collaborative work; Games; Media; Monitoring; Silicon; Silicon compounds; Software; Agents; Collaborative Learning and Computer Education; Educational Video Games; Learning Processes; Software Architecture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computing Colombian Conference (8CCC), 2013 8th
  • Conference_Location
    Armenia
  • Print_ISBN
    978-1-4799-1054-0
  • Type

    conf

  • DOI
    10.1109/ColombianCC.2013.6637510
  • Filename
    6637510