DocumentCode
1647661
Title
Personalizing video game-based learning processes: An agent-based approach
Author
Padilla-Zea, Natalia ; Paderewski, Patricia ; Vela, Francisco L. Gutierrez ; Lopez-Arcos, Rafael
Author_Institution
Grupo de Investig. GEDES, Univ. de Granada, Granada, Spain
fYear
2013
Firstpage
1
Lastpage
6
Abstract
Plager-VG is an architecture to design, execute, analyze and adapt video game - based learning processes, especially those that include group activities and use collaborative learning techniques. In this paper, we focus on the processes of monitoring and adaptation, both the game and educational content, to get the best results through the use of collaborative games. To carry out these processes, we propose a mechanism based on the use of a set of specialized agents included in this architecture that are responsible for collecting relevant information and to process it in order to get the necessary adaptation.
Keywords
computer aided instruction; computer games; groupware; software agents; Plager-VG; adaptation; agent-based approach; collaborative games; collaborative learning techniques; educational content; group activities; monitoring; video game-based learning process personalization; Collaborative work; Games; Media; Monitoring; Silicon; Silicon compounds; Software; Agents; Collaborative Learning and Computer Education; Educational Video Games; Learning Processes; Software Architecture;
fLanguage
English
Publisher
ieee
Conference_Titel
Computing Colombian Conference (8CCC), 2013 8th
Conference_Location
Armenia
Print_ISBN
978-1-4799-1054-0
Type
conf
DOI
10.1109/ColombianCC.2013.6637510
Filename
6637510
Link To Document