DocumentCode :
1647661
Title :
Personalizing video game-based learning processes: An agent-based approach
Author :
Padilla-Zea, Natalia ; Paderewski, Patricia ; Vela, Francisco L. Gutierrez ; Lopez-Arcos, Rafael
Author_Institution :
Grupo de Investig. GEDES, Univ. de Granada, Granada, Spain
fYear :
2013
Firstpage :
1
Lastpage :
6
Abstract :
Plager-VG is an architecture to design, execute, analyze and adapt video game - based learning processes, especially those that include group activities and use collaborative learning techniques. In this paper, we focus on the processes of monitoring and adaptation, both the game and educational content, to get the best results through the use of collaborative games. To carry out these processes, we propose a mechanism based on the use of a set of specialized agents included in this architecture that are responsible for collecting relevant information and to process it in order to get the necessary adaptation.
Keywords :
computer aided instruction; computer games; groupware; software agents; Plager-VG; adaptation; agent-based approach; collaborative games; collaborative learning techniques; educational content; group activities; monitoring; video game-based learning process personalization; Collaborative work; Games; Media; Monitoring; Silicon; Silicon compounds; Software; Agents; Collaborative Learning and Computer Education; Educational Video Games; Learning Processes; Software Architecture;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computing Colombian Conference (8CCC), 2013 8th
Conference_Location :
Armenia
Print_ISBN :
978-1-4799-1054-0
Type :
conf
DOI :
10.1109/ColombianCC.2013.6637510
Filename :
6637510
Link To Document :
بازگشت