DocumentCode
1648855
Title
Co-creativity fusions in interdisciplinary augmented reality game developments
Author
Koh, Raymond Koon Chuan ; Duh, Henry Been-Lirn ; Cheng-Ho Chen ; Yun-Ting Wong
Author_Institution
Keio-NUS CUTE Center / IDMI / ECE, National University of Singapore, Singapore
fYear
2012
Firstpage
47
Lastpage
56
Abstract
This paper recognizes and reflects upon the important co-creativity roles and intimacies that arts students may play in increasingly interdisciplinary environments where research and design potentials of evolving new media technologies are being explored. We report a real-world case study where two students played the dedicated artists´ roles of art and game design developments while working with staff researchers from technical, design and social science (education) backgrounds to develop an outdoor location-based handheld augmented reality game project. The paper relates how a clearer understanding of such didactic situations can empower and invoke co-evolutions of both art and technology.
Keywords
Art; Augmented reality; Collaboration; Educational institutions; Games; Visualization; Augmented Reality; Games; Human-Computer Interaction; Interdisciplinary Research;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality (ISMAR-AMH), 2012 IEEE International Symposium on
Conference_Location
Atlanta, GA, USA
Print_ISBN
978-1-4673-4663-4
Electronic_ISBN
978-1-4673-4664-1
Type
conf
DOI
10.1109/ISMAR-AMH.2012.6483988
Filename
6483988
Link To Document