• DocumentCode
    1648936
  • Title

    Exploring interactivity and augmented reality in theater: A case study of Half Real

  • Author

    Marner, Michael R. ; Haren, Sam ; Gardiner, Matthew ; Thomas, Bruce H.

  • Author_Institution
    University of South Australia, Australia
  • fYear
    2012
  • Firstpage
    81
  • Lastpage
    86
  • Abstract
    This paper presents a case study of Half Real, a live action, interactive theater show employing spatial augmented reality. Half Real is based on a murder investigation, where the live audience votes on how the investigation proceeds. Half Real immerses live actors into a virtual world projected onto the set. Using spatial augmented reality technology in theater brings new possibilities that would not be possible with simple video projection. Half Real models the set as a 3D virtual environment. Actors are tracked as they move about on stage, with the projected content responding to their movements. A real time AR system allows content to be generated procedurally. Half Real makes use of this by projecting vote options and results directly into the virtual environment. This paper describes Half Real, with a focus on the technology used to make the production possible. We describe the benefits of the techniques used and the challenges faced during production.
  • Keywords
    Art; Augmented reality; Computers; Lighting; Production; Tracking; Virtual environments; Half Real; Interactive Theater; Spatial Augmented Reality; The Border Project;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality (ISMAR-AMH), 2012 IEEE International Symposium on
  • Conference_Location
    Atlanta, GA, USA
  • Print_ISBN
    978-1-4673-4663-4
  • Electronic_ISBN
    978-1-4673-4664-1
  • Type

    conf

  • DOI
    10.1109/ISMAR-AMH.2012.6483993
  • Filename
    6483993