DocumentCode
1648936
Title
Exploring interactivity and augmented reality in theater: A case study of Half Real
Author
Marner, Michael R. ; Haren, Sam ; Gardiner, Matthew ; Thomas, Bruce H.
Author_Institution
University of South Australia, Australia
fYear
2012
Firstpage
81
Lastpage
86
Abstract
This paper presents a case study of Half Real, a live action, interactive theater show employing spatial augmented reality. Half Real is based on a murder investigation, where the live audience votes on how the investigation proceeds. Half Real immerses live actors into a virtual world projected onto the set. Using spatial augmented reality technology in theater brings new possibilities that would not be possible with simple video projection. Half Real models the set as a 3D virtual environment. Actors are tracked as they move about on stage, with the projected content responding to their movements. A real time AR system allows content to be generated procedurally. Half Real makes use of this by projecting vote options and results directly into the virtual environment. This paper describes Half Real, with a focus on the technology used to make the production possible. We describe the benefits of the techniques used and the challenges faced during production.
Keywords
Art; Augmented reality; Computers; Lighting; Production; Tracking; Virtual environments; Half Real; Interactive Theater; Spatial Augmented Reality; The Border Project;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality (ISMAR-AMH), 2012 IEEE International Symposium on
Conference_Location
Atlanta, GA, USA
Print_ISBN
978-1-4673-4663-4
Electronic_ISBN
978-1-4673-4664-1
Type
conf
DOI
10.1109/ISMAR-AMH.2012.6483993
Filename
6483993
Link To Document