DocumentCode :
1649011
Title :
Aspects of what makes or breaks a museum AR experience
Author :
Madsen, Claus B. ; Madsen, Jacob B. ; Morrison, Andrew
Author_Institution :
Department of Architecture, Design and Media Technology, Aalborg University, Denmark
fYear :
2012
Firstpage :
91
Lastpage :
92
Abstract :
The paper critically evaluates central aspects of an iPad AR application developed for a museum context. The application is designed for children aged 8 to 12 and mixes AR and mini-game elements to convey dramatized historical events. The game has been deployed for roughly 3 months and the findings in the paper are supported by extensive in-application activity logging. Actual usage of the application at the museum proved far less extensive than envisaged. Hypotheses for this finding are presented and discussed, with support from the logging data.
Keywords :
Animation; Augmented reality; Floors; Games; Tablet computers; Visualization; Augmented Reality; children; edutainment; embodiment; game; iPad; infotainment; museum; visual exploration;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Mixed and Augmented Reality (ISMAR-AMH), 2012 IEEE International Symposium on
Conference_Location :
Atlanta, GA, USA
Print_ISBN :
978-1-4673-4663-4
Electronic_ISBN :
978-1-4673-4664-1
Type :
conf
DOI :
10.1109/ISMAR-AMH.2012.6483996
Filename :
6483996
Link To Document :
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