• DocumentCode
    1650543
  • Title

    Playing games with scenario- and resource-aware SDF graphs through policy iteration

  • Author

    Yang, Yang ; Geilen, Marc ; Basten, Twan ; Stuijk, Sander ; Corporaal, Henk

  • Author_Institution
    Dept. of Electr. Eng., Eindhoven Univ. of Technol., Eindhoven, Netherlands
  • fYear
    2012
  • Firstpage
    194
  • Lastpage
    199
  • Abstract
    The two-player mean-payoff game is a well-known game theoretic model that is widely used, for instance in economics and control theory. For controller synthesis, a controller is modeled as a player while the environment, or plant, is modeled as the opponent player (adversary). Synthesizing an optimal controller that satisfies a given criterion corresponds to finding a winning strategy for the controller player. Emerging streaming applications (audio, video, communication, etc.) for embedded systems exhibit both input sensitive and controller sensitive runtime behavior, where the controller´s role is runtime management or scheduling. Embedded controllers need to be optimized for dynamic inputs, while guaranteeing throughput constraints. In this paper, we consider this design task for scenario- and resource-aware dataflow graphs that model streaming applications. Scenarios in these models capture classes of dynamic environment behavior. We demonstrate how to model and solve the controller synthesis problem by constructing a winning strategy in a two-player mean payoff throughput game.
  • Keywords
    control system synthesis; data flow graphs; embedded systems; game theory; iterative methods; media streaming; optimal control; resource allocation; control theory; controller modeling; controller player; controller sensitive runtime behavior; dynamic environment behavior; embedded controller; embedded systems; game theoretic model; input sensitive runtime behavior; optimal controller synthesis; policy iteration; resource aware SDF graph; runtime management; runtime scheduling; scenario aware SDF graph; synchronous dataflow model; throughput constraints; two-player mean payoff throughput game; winning strategy; Aerospace electronics; Embedded systems; Games; Schedules; Throughput; Transform coding; Vectors; Game Theory; Maxplus Algebra; Policy Iteration; Synchronous DataFlow;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Design, Automation & Test in Europe Conference & Exhibition (DATE), 2012
  • Conference_Location
    Dresden
  • ISSN
    1530-1591
  • Print_ISBN
    978-1-4577-2145-8
  • Type

    conf

  • DOI
    10.1109/DATE.2012.6176462
  • Filename
    6176462