• DocumentCode
    1653237
  • Title

    Monte-Carlo Tree Search for a reentrant scheduling problem

  • Author

    Matsumoto, Shimpei ; Hirosue, Noriaki ; Itonaga, Kyohei ; Ueno, Nobuyuki ; Ishii, Hiroaki

  • Author_Institution
    Fac. of Appl. Inf. Sci., Hiroshima Inst. of Technol., Hiroshima, Japan
  • fYear
    2010
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    This paper reports application results of Monte-Carlo Tree Search (MCTS) for a practical problem. In this paper, a reentrant scheduling problem is considered as a practical problem which has been addressed by our previous works. MCTS introduced by Coulom is a best-first search where the pseudorandom simulations guide the solution of problem. Recent improvements on MCTS have produced strong computer Go program, which has a large search space, and the success is a hot topic for selecting the best move. So far, most of reports about MCTS have been on two-player game, and MCTS has been applied rarely in one-player perfect-information games. MCTS does not need an admissible heuristic, so the application of MCTS for one-player games might be an interesting alternative. Additionally, one-player games like puzzles are determinately operated only by one player´s decision, so sequences of changes in state are describable as a network diagram of interdependence of operations. Therefore if MCTS for one-player games is considered as a meta-heuristic algorithm, we can use this algorithm for not only many practical problems, but also combinatorial optimization problems. Especially as MCTS does not fully depend on evaluation function, so the solutions based on MCTS remain effective if objective function of problem is modified. This paper firstly investigated on the application of Single Player MCTS (SP-MCTS) introduced by Schadd et al. Next this paper showed the effectiveness of new simulation strategies on SP-MCTS by numerical experiments. Based on the results, this paper discussed the application potentiality of SP-MCTS for a practical reentrant scheduling problem.
  • Keywords
    Monte Carlo methods; computer games; decision theory; game theory; network theory (graphs); optimisation; printing; scheduling; tree searching; best-first search; combinatorial optimization problem; computer Go program; meta-heuristic algorithm; network diagram; one player decision; one-player perfect-information games; printing process; pseudorandom simulation; puzzles; reentrant scheduling problem; search space; single player Monte-Carlo tree search; two-player game; Proposals;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computers and Industrial Engineering (CIE), 2010 40th International Conference on
  • Conference_Location
    Awaji
  • Print_ISBN
    978-1-4244-7295-6
  • Type

    conf

  • DOI
    10.1109/ICCIE.2010.5668320
  • Filename
    5668320