DocumentCode :
1657428
Title :
Application of texture-based method in simulating river flow based on virtual reality
Author :
Ye, Yuntao ; Liang, Lili ; Jiang, Yunzhong
Author_Institution :
Department of Water Resources China Institute of Water Resources and Hydropower Research Beijing 100038, China
fYear :
2011
Firstpage :
1
Lastpage :
4
Abstract :
The paper presents the application of texture-based method in simulating river flow, describes its detailed process for flow simulation, uses the test model to analyze the impact laws of background noise texture, spatial distribution and temporal changes of noise texture, transparency coefficient on the flow simulation effect, studies the noise texture enhancement technology and real-time generation of attribute texture. The method is applied in simulating flow field based on virtual reality technology with the reach between Three Gorges Project and Gezhouba Project of Yangtze River as an example. The result shows that there is a wide application prospect of the texture-based method in the field of water conservancy.
Keywords :
Analytical models; Noise; Rivers; Solid modeling; Virtual reality; Visualization; Water resources; attribute texture; digital basin; texture-based flow simulation; virtual reality technology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
E -Business and E -Government (ICEE), 2011 International Conference on
Conference_Location :
Shanghai, China
Print_ISBN :
978-1-4244-8691-5
Type :
conf
DOI :
10.1109/ICEBEG.2011.5882546
Filename :
5882546
Link To Document :
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