DocumentCode
1660364
Title
Scalable Perception for BDI-Agents Embodied in Virtual Environments
Author
Van Oijen, Joost ; Dignum, Frank
Author_Institution
Dept. of Inf. & Comput. Sci., Utrecht Univ., Utrecht, Netherlands
Volume
2
fYear
2011
Firstpage
46
Lastpage
53
Abstract
Virtual characters in (serious) games are increasingly required to perform complex tasks in dynamic virtual environments. The use of BDI-agents seems a good fit to realize the intelligent behavior for virtual characters. However, although perception is part of the BDI model, it is not really geared towards real time virtual environments. In this paper we present a framework for perceptual attention for BDI-agents embodied in a virtual environment in the scope of a middleware for connecting a multi-agent system and a game engine. Attention for agents is controlled using an underlying subscription mechanism for sensing the environment. Evaluations are provided based on an implemention of the framework.
Keywords
computer games; middleware; multi-agent systems; BDI-agents; dynamic virtual environments; game engine; middleware; multiagent system; scalable perception; subscription mechanism; virtual character intelligent behavior; Engines; Games; Middleware; Semantics; Sensors; Subscriptions; Virtual environments; Embodied Agents; Multiagent Systems; Perception; Semantic Virtual Environments;
fLanguage
English
Publisher
ieee
Conference_Titel
Web Intelligence and Intelligent Agent Technology (WI-IAT), 2011 IEEE/WIC/ACM International Conference on
Conference_Location
Lyon
Print_ISBN
978-1-4577-1373-6
Electronic_ISBN
978-0-7695-4513-4
Type
conf
DOI
10.1109/WI-IAT.2011.176
Filename
6040752
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