DocumentCode
1661938
Title
Integrated planning for computer animation
Author
Hall, Peter ; Devitt, Francesco
Author_Institution
Dept. of Comput. Sci., Victoria Univ., Wellington, New Zealand
fYear
1995
Firstpage
334
Lastpage
337
Abstract
We present a planning system for use in a computer animation environment. The aim of our work is to simulate a human actor by building a broad but shallow artificial intelligence agent. The dual abilities to navigate through a world and solve problems along the way are amongst the key requirements of such an agent. By the novel integration of three planners we have developed an agent that is capable of solving such problems. In addition, we have devised methods by which our agent can detect and react to changes in its environment, and construct beliefs that may be true or false
Keywords
computer animation; knowledge based systems; planning (artificial intelligence); problem solving; software agents; STRIPS; artificial intelligence agent; beliefs; computer animation; human actor; human animation; planning system; problem solving; requirements; Animation; Artificial intelligence; Computational modeling; Computer graphics; Computer science; Floors; Humans; Intelligent agent; Intelligent structures; Navigation;
fLanguage
English
Publisher
ieee
Conference_Titel
Artificial Neural Networks and Expert Systems, 1995. Proceedings., Second New Zealand International Two-Stream Conference on
Conference_Location
Dunedin
Print_ISBN
0-8186-7174-2
Type
conf
DOI
10.1109/ANNES.1995.499502
Filename
499502
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