• DocumentCode
    1662414
  • Title

    Does team size matter in mobile learning?

  • Author

    Schwabe, Gerhard ; Göth, Christoph ; Frohberg, Dirk

  • Author_Institution
    Dept. of Informatics, Zurich Univ., Switzerland
  • fYear
    2005
  • Firstpage
    227
  • Lastpage
    234
  • Abstract
    Most mobile learning applications support individual users, although experience with similar conventional learning games indicates that teams may be more appropriate. This paper reports on tests of the MobileGame to see whether individual users, teams of two, teams of three or teams of four are more successful. The test was conducted with over 100 natural users. The significantly increased activity level and team-building show that a preference for teams of two rather than individual players would be justified. There is little significant evidence to prefer teams of two to teams of three. However, the data shows that teams of four are suboptimal: this team size decreases fun and immersion as well as (maybe) learning. There is no evidence that these negative effects are balanced by improved team-building. The relatively high success of teams of two leads to a need for more research on dyadic users not only for mobile learning games, but also for other areas such as tourism, health, museum visitors, and entertainment.
  • Keywords
    computer aided instruction; computer games; groupware; mobile computing; MobileGame; computer aided instruction; mobile learning; team-building; Broadcast technology; Cellular phones; Context-aware services; Design for experiments; Informatics; Mobile computing; Personal communication networks; Personal digital assistants; Prototypes; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mobile Business, 2005. ICMB 2005. International Conference on
  • Print_ISBN
    0-7695-2367-6
  • Type

    conf

  • DOI
    10.1109/ICMB.2005.35
  • Filename
    1493613