• DocumentCode
    166499
  • Title

    Data-Driven Computer Go Based on Hadoop

  • Author

    Kwangjin Hong ; Jinuk Kim ; Hongwon Lee ; Jihoon Lee ; Jiwoong Heo ; Sunchul Kim ; Keechul Jung

  • Author_Institution
    Sch. of Media, Soongsil Univ., Seoul, South Korea
  • fYear
    2014
  • fDate
    13-16 May 2014
  • Firstpage
    347
  • Lastpage
    351
  • Abstract
    Although the research for computer-based Go AI engines started at about 1980´s, Go is currently considered as the last board game which need to be implemented using computer systems. Most current Go implementations are using tree-search technique to find the best moves, however it is nearly impossible to review all possible candidate moves in Go games. In this paper, we propose a totally different approach: a data-driven Go engine. Hugh amount of game log database is stored in Hadoop servers which support parallel pattern retrieval. In each game status, Go engine transfers the board configuration to Hadoop server to find the best move from database. We anticipate that this simple data-driven approach could be expandable to the one having learning capability and could be easily merged with other traditional approaches for better performance.
  • Keywords
    artificial intelligence; computer games; parallel programming; Go games; Hadoop; artificial intelligence; computer-based Go AI engines; data-driven Go engine; data-driven approach; game log database; learning capability; parallel pattern retrieval; tree-search technique; Artificial intelligence; Computer aided software engineering; Computers; Databases; Engines; Games; Servers; Artificial Intelligence; Go; Hadoop;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Information Networking and Applications Workshops (WAINA), 2014 28th International Conference on
  • Conference_Location
    Victoria, BC
  • Print_ISBN
    978-1-4799-2652-7
  • Type

    conf

  • DOI
    10.1109/WAINA.2014.61
  • Filename
    6844662