DocumentCode :
166499
Title :
Data-Driven Computer Go Based on Hadoop
Author :
Kwangjin Hong ; Jinuk Kim ; Hongwon Lee ; Jihoon Lee ; Jiwoong Heo ; Sunchul Kim ; Keechul Jung
Author_Institution :
Sch. of Media, Soongsil Univ., Seoul, South Korea
fYear :
2014
fDate :
13-16 May 2014
Firstpage :
347
Lastpage :
351
Abstract :
Although the research for computer-based Go AI engines started at about 1980´s, Go is currently considered as the last board game which need to be implemented using computer systems. Most current Go implementations are using tree-search technique to find the best moves, however it is nearly impossible to review all possible candidate moves in Go games. In this paper, we propose a totally different approach: a data-driven Go engine. Hugh amount of game log database is stored in Hadoop servers which support parallel pattern retrieval. In each game status, Go engine transfers the board configuration to Hadoop server to find the best move from database. We anticipate that this simple data-driven approach could be expandable to the one having learning capability and could be easily merged with other traditional approaches for better performance.
Keywords :
artificial intelligence; computer games; parallel programming; Go games; Hadoop; artificial intelligence; computer-based Go AI engines; data-driven Go engine; data-driven approach; game log database; learning capability; parallel pattern retrieval; tree-search technique; Artificial intelligence; Computer aided software engineering; Computers; Databases; Engines; Games; Servers; Artificial Intelligence; Go; Hadoop;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Information Networking and Applications Workshops (WAINA), 2014 28th International Conference on
Conference_Location :
Victoria, BC
Print_ISBN :
978-1-4799-2652-7
Type :
conf
DOI :
10.1109/WAINA.2014.61
Filename :
6844662
Link To Document :
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