• DocumentCode
    1665262
  • Title

    Research into content generation-interactive drama

  • Author

    Rankin, P.J.

  • Author_Institution
    Philips Res. Lab., Redhill, UK
  • fYear
    1995
  • fDate
    11/2/1995 12:00:00 AM
  • Firstpage
    42370
  • Lastpage
    42375
  • Abstract
    Successful content research requires a marriage of the traditional skills of a systems research house and the creative and artistic talents of a multimedia publishing house. The prediction of new forms of mass interactive entertainment requires a close relationship with the evolution of the multimedia technology. Creating interactive drama raises major human and artistic challenges which also stretch today´s technology. For the first time the spectator has potentially as much power as the writer or actors, thus striking at the basic assumptions in the traditional form of drama. Two approaches are contrasted, namely starting from the model of the film and the game, each of which have pros and cons. Finally, methods for human factor studies in the design process are highlighted as needing much more research
  • Keywords
    entertainment; human factors; interactive television; multimedia systems; content generation; film; human factor studies; interactive drama; interactive entertainment; interactive television; multimedia publishing house; multimedia technology; systems research house;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Interactive Television, IEE Colloquium on
  • Conference_Location
    London
  • Type

    conf

  • DOI
    10.1049/ic:19950961
  • Filename
    499632