DocumentCode
1665262
Title
Research into content generation-interactive drama
Author
Rankin, P.J.
Author_Institution
Philips Res. Lab., Redhill, UK
fYear
1995
fDate
11/2/1995 12:00:00 AM
Firstpage
42370
Lastpage
42375
Abstract
Successful content research requires a marriage of the traditional skills of a systems research house and the creative and artistic talents of a multimedia publishing house. The prediction of new forms of mass interactive entertainment requires a close relationship with the evolution of the multimedia technology. Creating interactive drama raises major human and artistic challenges which also stretch today´s technology. For the first time the spectator has potentially as much power as the writer or actors, thus striking at the basic assumptions in the traditional form of drama. Two approaches are contrasted, namely starting from the model of the film and the game, each of which have pros and cons. Finally, methods for human factor studies in the design process are highlighted as needing much more research
Keywords
entertainment; human factors; interactive television; multimedia systems; content generation; film; human factor studies; interactive drama; interactive entertainment; interactive television; multimedia publishing house; multimedia technology; systems research house;
fLanguage
English
Publisher
iet
Conference_Titel
Interactive Television, IEE Colloquium on
Conference_Location
London
Type
conf
DOI
10.1049/ic:19950961
Filename
499632
Link To Document