• DocumentCode
    1665587
  • Title

    Trading memory for randomness

  • Author

    Chatterjee, Krishnendu ; De Alfaro, Luca ; Henzinger, Thomas A.

  • Author_Institution
    Dept. of Electr. Eng. & Comput. Sci., California Univ., Berkeley, CA, USA
  • fYear
    2004
  • Firstpage
    206
  • Lastpage
    217
  • Abstract
    Strategies in repeated games can be classified as to whether or not they use memory and/or randomization. We consider Markov decision processes and 2-player graph games, both of the deterministic and probabilistic varieties. We characterize when memory and/or randomization are required for winning with respect to various classes of ω-regular objectives, noting particularly when the use of memory can be traded for the use of randomization. In particular, we show that Markov decision processes allow randomized memoryless optimal strategies for all Muller objectives. Furthermore, we show that 2-player probabilistic graph games allow randomized memoryless strategies for winning with probability 1 those Muller objectives which are upward-closed. Upward-closure means that if a set a of infinitely repeating vertices is winning, then all supersets of α are also winning.
  • Keywords
    Markov processes; decision theory; directed graphs; game theory; optimisation; probabilistic logic; probability; random processes; set theory; 2-player graph game; Markov decision process; Muller objectives; probability; randomized memoryless optimal strategies; Artificial intelligence; Control system synthesis; Probability distribution;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Quantitative Evaluation of Systems, 2004. QEST 2004. Proceedings. First International Conference on the
  • Print_ISBN
    0-7695-2185-1
  • Type

    conf

  • DOI
    10.1109/QEST.2004.1348035
  • Filename
    1348035