• DocumentCode
    1667364
  • Title

    Interactional promotion content using augmented reality technology

  • Author

    Dae-Young Kim ; Chi-Min Oh ; Hossain, Khalid ; Chil-Woo Lee

  • Author_Institution
    Comput. Eng., Chonnam Univ., Gwang-ju, South Korea
  • fYear
    2013
  • Firstpage
    42
  • Lastpage
    45
  • Abstract
    In this paper, we described making process of interactional promotion content using augmented reality technology. I used QualComm´s Augmented Reality (QCAR) technology to make promotion content. Because QCAR had presented button function to manipulate augmented object, I could have added interactional factor to the content. Also, I added game content to the augmenting object because QCAR library could be used in the Unity3D game making tool. By utilizing these characteristic, I implemented Interactional promotional content based on the image marker.
  • Keywords
    augmented reality; computer games; marketing; QCAR library; QCAR technology; QualComm augmented reality technology; Unity3D game making tool; button function; game content; interactional factor; interactional promotion content; Augmented reality; Computer vision; Conferences; Educational institutions; Games; Joints; Videos; Interaction promotional content; QCAR; augmented reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Frontiers of Computer Vision, (FCV), 2013 19th Korea-Japan Joint Workshop on
  • Conference_Location
    Incheon
  • Print_ISBN
    978-1-4673-5620-6
  • Type

    conf

  • DOI
    10.1109/FCV.2013.6485457
  • Filename
    6485457