DocumentCode
1667524
Title
Folk hazards and health panics and virtual reality
Author
Pearce, B.
Author_Institution
HUSAT Res. Centre, Loughborough Univ. of Technol.
fYear
1996
Firstpage
42644
Lastpage
42648
Abstract
The hypothesis examined in this paper is that it is almost inevitable that the widespread commercial use of immersive virtual environments will generate a number of health scares and that immersive virtual environments will achieve the status of a folk hazard. The associated health panic will fuel, and be fuelled by, personal injury litigation and calls for standardisation and regulation of the design and use of immersive virtual environments. The challenge will be how to avoid entrepreneurial litigation and premature or inappropriate forms of standardisation and regulation. The paper presents a brief review of the health concerns which have been associated with the commercial use of VDTs and the public use of video games
Keywords
virtual reality; VDT; folk hazards; health panics; health scares; immersive virtual environments; personal injury litigation; regulation; standardisation; video games; virtual reality; visual display terminals;
fLanguage
English
Publisher
iet
Conference_Titel
Frequency Selection and Management Techniques for HF Communications, IEE Colloquium on
Conference_Location
London
Type
conf
DOI
10.1049/ic:19960460
Filename
499861
Link To Document