• DocumentCode
    1667524
  • Title

    Folk hazards and health panics and virtual reality

  • Author

    Pearce, B.

  • Author_Institution
    HUSAT Res. Centre, Loughborough Univ. of Technol.
  • fYear
    1996
  • Firstpage
    42644
  • Lastpage
    42648
  • Abstract
    The hypothesis examined in this paper is that it is almost inevitable that the widespread commercial use of immersive virtual environments will generate a number of health scares and that immersive virtual environments will achieve the status of a folk hazard. The associated health panic will fuel, and be fuelled by, personal injury litigation and calls for standardisation and regulation of the design and use of immersive virtual environments. The challenge will be how to avoid entrepreneurial litigation and premature or inappropriate forms of standardisation and regulation. The paper presents a brief review of the health concerns which have been associated with the commercial use of VDTs and the public use of video games
  • Keywords
    virtual reality; VDT; folk hazards; health panics; health scares; immersive virtual environments; personal injury litigation; regulation; standardisation; video games; virtual reality; visual display terminals;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Frequency Selection and Management Techniques for HF Communications, IEE Colloquium on
  • Conference_Location
    London
  • Type

    conf

  • DOI
    10.1049/ic:19960460
  • Filename
    499861