DocumentCode :
1667524
Title :
Folk hazards and health panics and virtual reality
Author :
Pearce, B.
Author_Institution :
HUSAT Res. Centre, Loughborough Univ. of Technol.
fYear :
1996
Firstpage :
42644
Lastpage :
42648
Abstract :
The hypothesis examined in this paper is that it is almost inevitable that the widespread commercial use of immersive virtual environments will generate a number of health scares and that immersive virtual environments will achieve the status of a folk hazard. The associated health panic will fuel, and be fuelled by, personal injury litigation and calls for standardisation and regulation of the design and use of immersive virtual environments. The challenge will be how to avoid entrepreneurial litigation and premature or inappropriate forms of standardisation and regulation. The paper presents a brief review of the health concerns which have been associated with the commercial use of VDTs and the public use of video games
Keywords :
virtual reality; VDT; folk hazards; health panics; health scares; immersive virtual environments; personal injury litigation; regulation; standardisation; video games; virtual reality; visual display terminals;
fLanguage :
English
Publisher :
iet
Conference_Titel :
Frequency Selection and Management Techniques for HF Communications, IEE Colloquium on
Conference_Location :
London
Type :
conf
DOI :
10.1049/ic:19960460
Filename :
499861
Link To Document :
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