DocumentCode
1667830
Title
Simulating the evolution of archaic states
Author
Reynolds, Robert G. ; Lazar, Alina
Author_Institution
Dept. of Comput. Sci., Wayne State Univ., Detroit, MI, USA
Volume
1
fYear
2002
Firstpage
861
Lastpage
866
Abstract
This paper develops a multi-agent model based upon cultural algorithms that simulates the evolution of complex social systems in the Valley of Oaxaca, Mexico. We operationalize the "evolution without stages" model of state evolution described by J. Marcus and K.V. Flannery (1996). Agents are based at sites and have plans for production and resource exchange with other agents. Agents interact via an evolving game matrix that begins as a "prisoner\´s dilemma" model and can evolve into a "warden\´s dilemma" model. Cultural algorithms are used to model agent learning as the environment evolves
Keywords
evolutionary computation; game theory; learning (artificial intelligence); modelling; multi-agent systems; planning (artificial intelligence); simulation; social sciences computing; Oaxaca Valley, Mexico; agent interaction; agent learning model; agent plans; agent sites; archaic state evolution simulation; complex social systems evolution; cultural algorithms; environment evolution; evolution-without-stages model; evolving game matrix; multi-agent model; prisoner´s dilemma; production planning; resource exchange; state evolution; warden´s dilemma; Agriculture; Computational modeling; Computer science; Computer simulation; Cultural differences; Decision making; Game theory; Government; Production; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2002. CEC '02. Proceedings of the 2002 Congress on
Conference_Location
Honolulu, HI
Print_ISBN
0-7803-7282-4
Type
conf
DOI
10.1109/CEC.2002.1007038
Filename
1007038
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