• DocumentCode
    1667830
  • Title

    Simulating the evolution of archaic states

  • Author

    Reynolds, Robert G. ; Lazar, Alina

  • Author_Institution
    Dept. of Comput. Sci., Wayne State Univ., Detroit, MI, USA
  • Volume
    1
  • fYear
    2002
  • Firstpage
    861
  • Lastpage
    866
  • Abstract
    This paper develops a multi-agent model based upon cultural algorithms that simulates the evolution of complex social systems in the Valley of Oaxaca, Mexico. We operationalize the "evolution without stages" model of state evolution described by J. Marcus and K.V. Flannery (1996). Agents are based at sites and have plans for production and resource exchange with other agents. Agents interact via an evolving game matrix that begins as a "prisoner\´s dilemma" model and can evolve into a "warden\´s dilemma" model. Cultural algorithms are used to model agent learning as the environment evolves
  • Keywords
    evolutionary computation; game theory; learning (artificial intelligence); modelling; multi-agent systems; planning (artificial intelligence); simulation; social sciences computing; Oaxaca Valley, Mexico; agent interaction; agent learning model; agent plans; agent sites; archaic state evolution simulation; complex social systems evolution; cultural algorithms; environment evolution; evolution-without-stages model; evolving game matrix; multi-agent model; prisoner´s dilemma; production planning; resource exchange; state evolution; warden´s dilemma; Agriculture; Computational modeling; Computer science; Computer simulation; Cultural differences; Decision making; Game theory; Government; Production; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2002. CEC '02. Proceedings of the 2002 Congress on
  • Conference_Location
    Honolulu, HI
  • Print_ISBN
    0-7803-7282-4
  • Type

    conf

  • DOI
    10.1109/CEC.2002.1007038
  • Filename
    1007038