Author_Institution :
State Key Lab. of ISN, Xidian Univ., Xi´an, China
Abstract :
Mobility load balancing (MLB) is an important use case in the long term evolution (LTE) self-optimized networks (SON). To combat the potential Ping-Pong load transfer and low convergence issues, we propose a concurrent MLB (CLB) scheme to solve out the asymmetry traffic distribution among multiple cells and the potential hidden-cell problem. CLB is implemented among multiple source and target cells, which can be regarded as a load redistribution game among them. Here, source cells are referred to as the sellers since they have excess load, and target cells as the buyers since they can absorb more load from the sellers. However, the gaming implementation complexity of such CLB is very high and the overhead is too heavy due to onetime trigger of CLB always involving multiple cells. Also, this situation is further challenged by the large-scale deployment of multiple cells in a specific region. Therefore, we further propose an irregular CLB (termed as ICLB) scheme, which overcomes the shortage of CLB of all associated cells who taking part. For ICLB, we denote the cell selection mechanism in detail. Simulation results show that both CLB and ICLB algorithms can overcome Ping-Pong load balancing problem. Meanwhile, the load distribution is more balancing than that of conventional MLB, and the performance of average blocking probability and the number of unsatisfied users are improved significantly.
Keywords :
Long Term Evolution; game theory; mobility management (mobile radio); telecommunication traffic; CLB algorithms; ICLB algorithms; LTE self-organized networks; Long Term Evolution; Ping-Pong load balancing problem; Ping-Pong load transfer; asymmetry traffic distribution; blocking probability; concurrent MLB; concurrent mobility load balancing; gaming implementation complexity; load redistribution game; potential hidden-cell problem; source cells; Complexity theory; Games; Load management; Load modeling; Long Term Evolution; Telecommunications; Throughput; Game Theory; LTE; Mobility Load Balancing; Self-Organized Network;