• DocumentCode
    1669977
  • Title

    Pursuit-evasion games with multi-pursuer vs. one fast evader

  • Author

    Jin, Shiyuan ; Qu, Zhihua

  • Author_Institution
    Sch. of EECS, Univ. of Central Florida, Orlando, FL, USA
  • fYear
    2010
  • Firstpage
    3184
  • Lastpage
    3189
  • Abstract
    In a pursuit-evasion (PE) game, each pursuer attempts to minimize the distance between the pursuer (P) and the evader (E) and capture it in the shortest time, whereas the evader tries to maximize the distance to escape from being captured. In this paper, we deal with PE games with a fast evader which can match the speed of or outrun the pursuers. We apply the well-known Apollonius circles formed by the evader and each pursuer to analyze how the evader can find a better strategy to escape or prolong the capture time whenever a successful escape is not possible. Conversely, by observing the changing states of the evader, the pursuers cooperatively contain the evader by enclosing the evader inside a convex polygon, with its vertices being the pursuers´ positions. Simulation results show the effectiveness of the proposed strategies as well as the limitations of a successful pursuit of an intelligent evader.
  • Keywords
    differential games; Apollonius circles; convex polygon; multipursuer; one fast evader; pursuit-evasion games; Euclidean distance; Focusing; Games; Heuristic algorithms; Performance analysis; Sensors; Simulation; Apollonius circle; Cooperation; Evasion; Interception; Pursuit;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Control and Automation (WCICA), 2010 8th World Congress on
  • Conference_Location
    Jinan
  • Print_ISBN
    978-1-4244-6712-9
  • Type

    conf

  • DOI
    10.1109/WCICA.2010.5553770
  • Filename
    5553770