DocumentCode
1671156
Title
Joint mesh and texture compression using marginal analysis
Author
Horbelt, S. ; Balmelli, L. ; Vetterli, M.
Author_Institution
Swiss Fed. Inst. of Technol., Lausanne, Switzerland
Volume
3
fYear
2001
fDate
6/23/1905 12:00:00 AM
Firstpage
114
Abstract
In many computer graphic applications, a texture is mapped onto a meshed surface. Under complexity constraints, both texture and mesh need to be approximated. We present a framework for the joint simplification of texture and mesh with respect to an error measure in screen space. In order to achieve optimal operating points, we choose two efficient simplification algorithms: optimal multiresolution mesh simplification based on a quadtree structure and multiresolution view-dependent texture compression based on wavelets. Together, these two algorithms are used for joint simplification using an efficient heuristic based on marginal analysis. As an application example, we study the mapping of aerial orthophotographs onto a terrain model of the Swiss Alps, and show that the resolution of the terrain and the aerial photograph is efficiently traded-off
Keywords
computational complexity; computer graphics; data compression; image coding; image resolution; image texture; mesh generation; quadtrees; wavelet transforms; Swiss Alps; aerial orthophotographs; computer graphic applications; error measure; marginal analysis; mesh compression; multiresolution view; optimal multiresolution mesh simplification; quadtree structure; screen space; terrain model; texture compression; wavelets; Algorithm design and analysis; Application software; Bit rate; Computational efficiency; Computer graphics; Cost function; Distortion measurement; Rendering (computer graphics); Surface texture; Terrain mapping;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing, 2001. Proceedings. 2001 International Conference on
Conference_Location
Thessaloniki
Print_ISBN
0-7803-6725-1
Type
conf
DOI
10.1109/ICIP.2001.958064
Filename
958064
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