DocumentCode
167266
Title
Adaptive Raytracing Implementation Using Partial Dynamic Reconfiguration
Author
Durelli, Gianluca ; Spada, Fabrizio ; Cattaneo, Riccardo ; Pilato, Christian ; Pau, Danilo ; Santambrogio, Marco D.
Author_Institution
Dipt. di Elettron., Inf. e Bioingegneria, Politec. di Milano, Milan, Italy
fYear
2014
fDate
19-23 May 2014
Firstpage
236
Lastpage
242
Abstract
The continuous strive for improvements in visual realism is progressively increasing the complexity of algorithms for simulating light physics to produce very realistic scenes. As a result, they are becoming more and more suitable for hardware acceleration, even if they introduce new challenges due to the high requirements in terms of resources. In this paper we propose a hardware implementation of the raytracing algorithm, which is a method for rendering 3D scenes. We exploit partial dynamic reconfiguration to adapt the hardware to the specific part of the image under analysis. This allows us to obtain up to 30% better performance with respect to the software baseline implementation on the AVNET ZedBoard platform.
Keywords
ray tracing; rendering (computer graphics); 3D scene rendering; AVNET ZedBoard platform; adaptive raytracing implementation; partial dynamic reconfiguration; visual realism; Algorithm design and analysis; Computer architecture; Hardware; Program processors; Rendering (computer graphics); Three-dimensional displays; Embedded software; Field Programmable Gate Arrays; Image processing;
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel & Distributed Processing Symposium Workshops (IPDPSW), 2014 IEEE International
Conference_Location
Phoenix, AZ
Print_ISBN
978-1-4799-4117-9
Type
conf
DOI
10.1109/IPDPSW.2014.31
Filename
6969393
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