• DocumentCode
    167266
  • Title

    Adaptive Raytracing Implementation Using Partial Dynamic Reconfiguration

  • Author

    Durelli, Gianluca ; Spada, Fabrizio ; Cattaneo, Riccardo ; Pilato, Christian ; Pau, Danilo ; Santambrogio, Marco D.

  • Author_Institution
    Dipt. di Elettron., Inf. e Bioingegneria, Politec. di Milano, Milan, Italy
  • fYear
    2014
  • fDate
    19-23 May 2014
  • Firstpage
    236
  • Lastpage
    242
  • Abstract
    The continuous strive for improvements in visual realism is progressively increasing the complexity of algorithms for simulating light physics to produce very realistic scenes. As a result, they are becoming more and more suitable for hardware acceleration, even if they introduce new challenges due to the high requirements in terms of resources. In this paper we propose a hardware implementation of the raytracing algorithm, which is a method for rendering 3D scenes. We exploit partial dynamic reconfiguration to adapt the hardware to the specific part of the image under analysis. This allows us to obtain up to 30% better performance with respect to the software baseline implementation on the AVNET ZedBoard platform.
  • Keywords
    ray tracing; rendering (computer graphics); 3D scene rendering; AVNET ZedBoard platform; adaptive raytracing implementation; partial dynamic reconfiguration; visual realism; Algorithm design and analysis; Computer architecture; Hardware; Program processors; Rendering (computer graphics); Three-dimensional displays; Embedded software; Field Programmable Gate Arrays; Image processing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Parallel & Distributed Processing Symposium Workshops (IPDPSW), 2014 IEEE International
  • Conference_Location
    Phoenix, AZ
  • Print_ISBN
    978-1-4799-4117-9
  • Type

    conf

  • DOI
    10.1109/IPDPSW.2014.31
  • Filename
    6969393