DocumentCode :
167266
Title :
Adaptive Raytracing Implementation Using Partial Dynamic Reconfiguration
Author :
Durelli, Gianluca ; Spada, Fabrizio ; Cattaneo, Riccardo ; Pilato, Christian ; Pau, Danilo ; Santambrogio, Marco D.
Author_Institution :
Dipt. di Elettron., Inf. e Bioingegneria, Politec. di Milano, Milan, Italy
fYear :
2014
fDate :
19-23 May 2014
Firstpage :
236
Lastpage :
242
Abstract :
The continuous strive for improvements in visual realism is progressively increasing the complexity of algorithms for simulating light physics to produce very realistic scenes. As a result, they are becoming more and more suitable for hardware acceleration, even if they introduce new challenges due to the high requirements in terms of resources. In this paper we propose a hardware implementation of the raytracing algorithm, which is a method for rendering 3D scenes. We exploit partial dynamic reconfiguration to adapt the hardware to the specific part of the image under analysis. This allows us to obtain up to 30% better performance with respect to the software baseline implementation on the AVNET ZedBoard platform.
Keywords :
ray tracing; rendering (computer graphics); 3D scene rendering; AVNET ZedBoard platform; adaptive raytracing implementation; partial dynamic reconfiguration; visual realism; Algorithm design and analysis; Computer architecture; Hardware; Program processors; Rendering (computer graphics); Three-dimensional displays; Embedded software; Field Programmable Gate Arrays; Image processing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Parallel & Distributed Processing Symposium Workshops (IPDPSW), 2014 IEEE International
Conference_Location :
Phoenix, AZ
Print_ISBN :
978-1-4799-4117-9
Type :
conf
DOI :
10.1109/IPDPSW.2014.31
Filename :
6969393
Link To Document :
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